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Post by Scara Roshinto on Jan 31, 2011 20:29:28 GMT -5
BATTLE INFORMATION
Total Fights: 0 Fights Won: 0 Fights Lost: 0
Unique Weaponry: Double Crescent Blades
These blades is only wield able by the Roshinto Family. Anyone else will be rejected from a gust of wind, making the other have the inability to hold it.
Vento's Wish: Blocks all attacks, physical and magick, for one turn. Can be either her or someone else - but only for one person. - Once per threadInventory: Sugar the Chocobo
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Post by Scara Roshinto on Jan 31, 2011 20:30:00 GMT -5
LOCKED
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Post by Scara Roshinto on Jan 31, 2011 20:33:56 GMT -5
Runic Focus - Increases the damage dealt by all black magic spells by 30% - Costs 15 LP
Vengeance - Increases the chance that black magic spells will hit the target by 10% - Costs 15 LP
Aero - A wind element spell that does moderate damage to all enemies - 3 post cooldown - 10 LP
Blizzard - A basic spell that deals an adequate amount of damage to all enemies - 1 post cooldown - 10 LP
Water - A basic water spell, this deals adequate damage to a single target. - 1 post cooldown - 10 LP
Quake - An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target. - 2 post cooldown - 10 LP
Thunder - A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown - 10 LP
Fire - A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown - 10 LP
Aeroa - A stronger spell, this deals moderate Wind damage to all enemies [Must know Aero] - 2 post cooldown - 20 LP
Quaka - A stronger spell, this deals moderate Earth damage to all enemies [Must know Quake] - 2 post cooldown - 20 LP
Blizzara - A stronger spell, this deals moderate Ice damage to all enemies [Must know Blizzard] - 2 post cooldown - 20 LP
Watera - A stronger form of Water, this spell does moderate damage to a single target. [Must know Water] - 2 post cooldown - 20 LP
Thundara - A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies [Must know Thunder] - 2 post cooldown - 20 LP
Fira - A slightly more complex spell of the fire element, deals Moderate damage to a single enemy and adequate damage to enemies 5 yards from the target [Must know Fire] - 2 post cool down - 20 LP
Aeroga - A strong wind element spell that does Significant damage to all enemies [Must know Aero] - 4 post cooldown || Cost: 35 LP
Quakga- An earth spell that deals significant damage to a single target and follows up with a moderate amount of damage to all enemies in the fight [Must know Quaka] - 4 post cooldown - 35 LP
Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
Entwine - All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster. - Costs 15 LP
Will of the Gods - Reduces number of posts to summon your Arbiter by 2, only obtainable by certain members. - Costs 15 LP
Cure - A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown - 10 LP
Cura - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown - 20 LP
Esuna - A basic spell that cures all status ailments on a single target. - 1 post cooldown - 10 LP
Pray - A weak healing spell that heals your party for a small amount of health. - 10 LP
Raise - A spell that revives one ally in combat, and will kill undead enemies when cast - 3 post cooldown - 20 LP
Regen – A weak spell that heals a single target for a small amount over time. This ability lasts 5 posts. - 3 post cooldown - 20 LP
Curaga - A healing spell that heals a Significant amount of health to a single target and a moderate amount to the rest of your party. [Must know Cura] - 4 post cooldown. - 35 LP
Revive - A spell that revives all allies in combat and heals the caster for a moderate amount of health. [Must know Raise] - 5 post cooldown - 40 LP
Restoration - A spell that completely heals a single ally, including reviving them from KO and removing all status abnormalities. - 10 post cooldown [Must have Curaga and Revive] - 50 LP
Regena - A spell that heals a single target for a moderate amount of health over time. Lasts 5 posts - 4 post cooldown - 35 LP
Tornado - A strong Spell that inflicts Severe damage to a single target and a significant amount of damage to all other enemies in combat. [Must know Aeroga] - 8 Post cooldown - 50 LP
Break - A strong Spell that inflicts Severe damage to a single target as well as inflicting the petrify status, and a significant amount of damage to all other enemies in combat. [Must know Quakga] - 8 Post cooldown - 50 LP
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Post by Scara Roshinto on Feb 6, 2011 20:06:27 GMT -5
Added:
Esuna - A basic spell that cures all status ailments on a single target. - 1 post cooldown - 10 LP
Blizzard - A basic spell that deals an adequate amount of damage to all enemies - 1 post cooldown - 10 LP
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Post by Scara Roshinto on Feb 9, 2011 18:58:59 GMT -5
Take off 15 LP for:
Vengeance - Increases the chance that black magic spells will hit the target by 10% - Costs 15 LP
(Don't forget the post above)
-LP Count Modified -Seph.
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Post by Scara Roshinto on Feb 10, 2011 20:45:39 GMT -5
Using 10 LP for:
Pray - A weak healing spell that heals your party for a small amount of health. - 10 LP
-LP Count Modified -Seph.
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Post by Scara Roshinto on Feb 13, 2011 2:35:47 GMT -5
Using 10 LP for:
Water - A basic water spell, this deals adequate damage to a single target. - 1 post cooldown - 10 LP
- LP tanked Albel
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Post by Scara Roshinto on Feb 18, 2011 4:50:26 GMT -5
Using 15 LP for
Entwine - All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster. - Costs 15 LP
I'll remove the LP shortly~
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Post by Scara Roshinto on Feb 21, 2011 2:19:44 GMT -5
Using 10 LP for:
Quake - An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target. - 2 post cooldown - 10 LP
Gunna deduct the LP soon.
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Post by Scara Roshinto on Feb 23, 2011 19:44:43 GMT -5
20 LP used for:
Raise - A spell that revives one ally in combat, and will kill undead enemies when cast - 3 post cooldown - 20 LP
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Post by Scara Roshinto on Feb 24, 2011 19:20:21 GMT -5
10 LP used for:
Thunder - A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown - 10 LP
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Post by Scara Roshinto on Feb 26, 2011 19:58:45 GMT -5
Using 20 LP for:
Regen – A weak spell that heals a single target for a small amount over time. This ability lasts 5 posts. - 3 post cooldown - 20 LP
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Post by Scara Roshinto on Feb 27, 2011 22:46:17 GMT -5
Using 10 LP on:
Fire - A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown - 10 LP
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Post by Scara Roshinto on Mar 4, 2011 4:20:20 GMT -5
Using 750 gil for:
"WARK!"
Sugar the Crazed Yellow Cocoonian Chocobo.
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Post by Scara Roshinto on Mar 5, 2011 0:31:50 GMT -5
Using 35 LP for:
Curaga - A healing spell that heals a Significant amount of health to a single target and a moderate amount to the rest of your party. [Must know Cura] - 4 post cooldown. - 35 LP
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