|
Post by tidus on Feb 1, 2011 20:41:21 GMT -5
BATTLE INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0 Jecht Shot: This is also his Blitzball move. Taking a round, or a kicable object, he throws it into the air, jumps in the air, flips, and shoots directly straight. If it hits, it does Massive Damage. 5 post cooldown.
|
|
|
Post by tidus on Feb 6, 2011 20:15:51 GMT -5
SUMMON IMAGE Summon Name
Locked
Summon Ability
|
|
|
Post by tidus on Feb 6, 2011 20:18:13 GMT -5
Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%. - Costs 15 LP
Merciless - Upon being reduced to critical status, the user will do a quarter additional damage. - Costs 15 LP
Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. - Costs 15 LP
Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
Evasion- Reduces damage taken by 10%. - Costs 15 LP
Impenetrable - The user becomes invulnerable to damage, however they are incapable of dealing damage. The duration can be up to four posts - 5 post cooldown || Cost: 35 LP
Counter - Doubles damage dealt after taking damage. - Costs 15 LP
Good Time - Increases the post duration of all Buffs to your allied party by two posts. - Costs 15 LP
Haste - A simple spell that increases the attack speed of a single allied target, allowing for two actions every second turn, lasts 4 posts - 2 Post Cooldown - 20 LP
Slow - A simple spell that decreases the attack speed of one enemy target, skipping over the ailmented individual's second turn, lasts 3 posts - 2 Post cooldown - 20 LP
|
|
|
Post by tidus on Feb 24, 2011 1:39:36 GMT -5
Using 20 LP for this:
Haste - A simple spell that increases the attack speed of a single allied target, allowing for two actions every second turn, lasts 4 posts - 2 Post Cooldown - 20 LP
Gunna deplete in a sec.
|
|
|
Post by tidus on Mar 31, 2011 2:01:12 GMT -5
Using 35 LP for:
Good Time - Increases the post duration of all Buffs to your allied party by two posts. - Costs 15 LP
Slow - A simple spell that decreases the attack speed of one enemy target, skipping over the ailmented individual's second turn, lasts 3 posts - 2 Post cooldown - 20 LP
|
|
|
Post by tidus on Apr 4, 2011 22:28:20 GMT -5
Using 15 LP on:
Merciless - Upon being reduced to critical status, the user will do a quarter additional damage. - Costs 15 LP
|
|
|
Post by tidus on Apr 7, 2011 13:53:14 GMT -5
Using 15 LP on:
Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. - Costs 15 LP
|
|