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Post by mystery9 on Mar 2, 2011 21:53:12 GMT -5
LENNETH VALKYRIE BATTLE INFORMATION TOTAL FIGHTS: 0 FIGHTS WON : 0 FIGHTS LOST : 0 LEVEL : 01 NIBELUNG VALESTI +:As the new creator of her world, Lenneth's famous move has upgraded.It starts with a four hit sword combo with the last hit sending them into the air,where they are pierced by three divine spears,locking them in place ,she then releases her wings and jumps into the air,at this moment she throughs one last spear at the enemy causing severe damage.- 5 Post Cool Down WEAPON:HOLY SWORD GRAM:A legendary sword forged by the gods to purify corrupt souls.Deals 50% more damage to undead/ghostly enemies.
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Post by mystery9 on Mar 2, 2011 21:59:37 GMT -5
SUMMON ETHEREAL QUEEN LOCKED SUMMON ABILITIES
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Post by mystery9 on Mar 5, 2011 14:22:55 GMT -5
ABILITIES
DEFENSIVE ( PASSIVE )
AREA BARRIER :Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost.
WHITE MAGIC ( PASSIVE )
DIVINE SPIRIT :All white magic spells heal by one more level than usual (E.g. Moderate to Large).
PHYSICAL TECHNIQUES
LAUNCH :Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown HOLY STRIKE : Inflicts Moderate Holy damage to a single adversary. - 2 post cooldown
WHITE MAGIC SPELLS
RAISE:A spell that revives one ally in combat, and will kill undead enemies when cast - 3 post cooldown
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Post by mystery9 on Apr 9, 2011 22:26:16 GMT -5
Ok...i'm doing this blind cause for some reason I can't see my current LP/gil...so just let me know if I do something wrong.
Spending 10 LP on CURE
(also does this come from only Lenneth's LP,or all my characters?)
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Post by Albel Nox on Apr 10, 2011 2:11:26 GMT -5
Only for Lenneth. Btw you have, as of right now, 1,000 GIL and 50 LP. youre LP will turn into 40 after Cure. If you want to keep count, everytime you post, you'll have 1 LP and 20 GIL.
LP Modified. - Albel
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Post by mystery9 on Apr 10, 2011 18:53:56 GMT -5
ADDED SPELLS
CURE:A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown
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