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Post by pinky on Feb 11, 2011 17:33:24 GMT -5
Uzuki Yashiro Battles Fought: 0 Battles Won:0 Battles Lost: 0 Weapon:Uzuki's weapon is a fairly simple gun. It looks like any normal gun, except for the fact of what it uses for bullets. Instead of a normal bullet, Uzuki uses pink flower bullets which fragment after hitting someone. Magical Item: Reapers' WingsUzuki's wings are that of a Reaper, causing them to be able to heal her. Of course, this isn't by much, but every 5 turns, Uzuki gains 5 HP. Signature Ablity: Flower PowerAs a Reaper, Uzuki has her own style of fighting. Her partner uses lighning, but she on the other hand, uses magical flowers. She is the only Reaper to have this ability, and always will be. They are pink and harmful to anyone but Uzuki. Surrounding FlowersUzuki can surround herself with these flowers, causing moderate damage on impact with another person for two turns. There is a five post cooldown.
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Post by pinky on Feb 11, 2011 17:47:34 GMT -5
Summon: Mammoth R&B <Locked>
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Post by pinky on Feb 11, 2011 17:58:18 GMT -5
Known Active Abilities Double Cut - The user is allowed an additional regular attack. - 2 post cooldown. Aero - A wind element spell that does moderate damage to all enemies - 3 post cooldown Aeroa - A stronger spell, this deals moderate Wind damage to all enemies [Must know Aero] - 2 post cooldown Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown Darkness - Sacrificing a 10% of their max HP, the user will inflict Significant damage to all enemies within a forty-foot radius. [Must known three additional physical/defensive techniques]- 2 post cooldown Known Passive Abilities Counter - Doubles damage dealt after taking damage. Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted
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Post by pinky on Mar 5, 2011 13:28:42 GMT -5
Spending 75 LP on:
Aero Strike - Inflicts Moderate Wind damage to a single adversary. - 2 post cooldown [20 LP]
Aeroa - A stronger spell, this deals moderate Wind damage to all enemies [Must know Aero] - 2 post cooldown [20 LP]
Darkness - Sacrificing a 10% of their max HP, the user will inflict Significant damage to all enemies within a forty-foot radius. [Must known three additional physical/defensive techniques]- 2 post cooldown || Cost: 35 LP
LP Modified - Albel
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