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Post by seymour on Mar 3, 2011 21:10:07 GMT -5
SEYMOUR BATTLE STATISTICS AND INFORMATION
Total Fights: NONE Fights Won: NONE Fights Lost: NONE
Level: ONE
Weaponry [/b] Seymour's weapon is just simple staff. He does not generally use it as a combat weapon, but in life he used it to send those who had passed away. The only other special thing about it is that it has the strength of any other weapon as Seymour's own magickal power goes through the staff. Magical ItemMortibody – Seymour is always accompanied by a Mortibody, which is a biomechanical, fiend-like creature that hovers around him. It is incapable of attacking by itself, but is capable of learning a few special moves, which it gains whenever Seymour levels up. Physically, it is made up of an arrow-like body, two clawed arms, a coming out of its body, and a long tail which has barbs at the end. the creature has it's own health bar, but is unable to do anything apart from use the few abilities it knows. It should be noted that as Seymour levels up, the Mortibody's form changes, and it is capable of other things outside of battle, ie transporting Seymour. LEVEL ONE: Lance of Atrophe: Sephiroth shoots a beam of magick at a single target, inflicting them with the "Zombie" status. This status means that all healing magick and potions deal damage instead of healing. [Duration: 3 turns][Cooldown: 4 turns] Signature AbilitySub-Ability NONE WIP. WILL WORK ON MORE TOMORROW.[/blockquote] [/font]
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