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Post by thecat on May 9, 2011 22:37:29 GMT -5
Thunder TM - Persian came equipped with a Technical Machine and was given Thunder. This is considered her signature move. She gathers electricity for one post, unable to attack or move. In the next post, she will release Thunder and Thundera, taking her skill use for that post. Then post after that, she will release Thundaga and Spark, taking her skill use for that post. The post after that Persian must rest for a full turn before being able to attack. Once per thread.
I'll add sub here too:
The Arsenal of Claws: Depending on Persian's HP level depends on which attack she'll use.
Stray Paralysis: At 100% health, she'll have wisps of electricity around her claws, dealing moderate damage. However, it has an extra benefit of paralyzing the opponent for one turn. Cooldown of 3 posts.
Slash: At 99-75% health, Persian deals Significant damage with a non-elemental Slash. Cooldown of 5 posts.
Night Slash: At 74-50% health, her Slash attack is distorted with darkness, dealing Significant Damage with the added Blind and Silence effects for one turn. Cooldown of 5 Posts.
Triple Scratch: At 49-25%, all three moves are combined. Together, they will deal Catastrophic Damage, deal paralysis, blind, and silence to the opponent for one turn. Cooldown of 8 posts.
True Fury: At 24-1%, all her attacks she had used will come out of cooldown. she will also earn the Haste status Once per thread. However, the turn after she has used this, she will immediately be dismissed and Adelle will be unable to battle.
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