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Post by scryingphantomi on Jul 8, 2011 14:22:49 GMT -5
KADAJBATTLE STATS AND INFORMATION ♦ GENERAL
[/b] Five Total Fights: Zero Fights Won: Zero Fights Lost: Zero [/ul] ♦ WEAPONRY[/URL][/i] is Kadaj’s double blade katana; set parallel against one another, placed a small distance apart. Both blades, when equaled together, can almost match Masamune in length; if placed together as one. Kadaj tends to wield his weapon in a reverse grip. The blades are designed to, obviously, E N S A R E an opponents’ weapon in order to ever attempt to disarm them. [/ul] ♦ MAGICAL ITEM♦ SIGNATURE ABILITY[/colour] --- Cooldown: --- [/ul][/blockquote] [/ul] ♦ SUB-ABILITY[/b] [/colour] --- Cooldown: ---[/blockquote][/ul] [/ul] [/blockquote]
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Post by scryingphantomi on Jul 8, 2011 14:24:57 GMT -5
[IMG*]IMAGE LINK HERE[/IMG*] SUMMON NAME HERE SUMMON’S TITLE HERE ♦ GENERAL
[/b] L O C K E D[/ul] ♦ DESCRIPTION♦ HISTORY♦ SIGNATURE ABILITY[/colour] --- [/blockquote][/ul][/ul] ♦ SUB-ABILITY[/colour] ---- [/blockquote][/ul][/ul] [/blockquote]
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Post by scryingphantomi on Jul 8, 2011 14:58:10 GMT -5
KADAJSTOCKED ABILITIES
♦ PHYSICAL TECHNIQUES
[/b] ♦ ACTIVE [/b][/colour] Inflicts moderate Dark damage to a single adversary. Cooldown: Two posts Costs: 10 LP ♦ COUNTERATTACKUpon being attacked the user will counter, dealing adequate damage. Cooldown: One post Costs: 10 LP [/ul] ♦ PASSIVE [/b][/colour] Every time an attack lands successfully the attacker is granted an attack power boost of 10%. Cooldown: --- Costs: 15 LP ♦ LIFESIPHONEvery time an attack lands successfully the attacker is healed for 10% of the damage inflicted. Cooldown: --- Costs: 15 LP [/ul] ♦ DEFENSIVE TECHNIQUES[/b] ♦ ACTIVE [/b][/colour] The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. Cooldown: Three posts Costs: 15 LP [/ul] ♦ PASSIVE [/b][/colour] Reduces damage by ten percent. Cooldown: --- Costs: 15 LP ♦ COUNTERDoubles damage dealt after receiving damage. Cooldown: --- Costs: 15 LP [/ul] ♦ BLACK MAGICK♦ ACTIVE [/b][/colour] A basic water spell that deals adequate damage to a single adversary. Cooldown: One post Costs: 10 LP ♦ WATERAA stronger form of water that deals moderate damage to a single adversary. [Must know W A T E R] Cooldown: Two posts Costs: 20 LP [/ul] ♦ PASSIVE [/b][/colour] Increases damage dealt by all black magic spells by thirty percent. Cooldown: --- Costs: 15 LP ♦ VENGANCEIncreases the chance that black magick spells will hit the target by ten percent. Cooldown: --- Costs: 15 LP [/ul] [/blockquote]
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Post by scryingphantomi on Jul 8, 2011 14:59:47 GMT -5
Spent 60 LP on the following; [/size] ♦ MOMENTUMEvery time an attack lands successfully the attacker is granted an attack power boost of 10%. Cooldown: None Costs: 15 LP ♦ LIFESIPHONEvery time an attack lands successfully the attacker is healed for 10% of the damage inflicted. Cooldown: None Costs: 15 LP ♦ GUARDThe defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. Cooldown: Three posts Costs: 15 LP ♦ COUNTERDoubles damage dealt after receiving damage. Cooldown: --- Costs: 15 LP
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