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Post by highwind on Apr 27, 2011 1:36:05 GMT -5
CID HIGHWIND BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0 Level: 1 Weaponry[/b] Dragon Whisker: A powerful spear for Dragoons, it is highly effective against Dragon-type enemies. Magical ItemHas yet to get one Signature AbilityDragon: Summons fire that takes form of a dragon that attacks an enemy four times, doing normal damage and healing Cid's HP by an amount equal to the damage dealt.[Takes 5 posts to cool down] Sub-AbilityTBA
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Post by highwind on Apr 27, 2011 1:50:44 GMT -5
QUETZALLI The Colorful Bird This Creature is: LOCKED
Description Quetzalli is a large bird that is colorful. Its main body is lavender in color and the tip of its wings as well as its tail is consisted of red, green, yellow and lavender. It has small beady black eyes, sharp talons and a long pointed beak.
History Queztzalli is the name given to a young Quetzal. The word originates from the Nahuatl language, the primary language of the Aztecs. The word Quetzalli translates into English as "large brilliant tail feather". The root quetz means "to stand up", accurately describing the position of the quetzal's colorful posterior plumage.
The reason Cid has picked this summon is it allows the him and any allies to leap atop the bird's back as it will soar high into the sky and allow them to perform a jump attack.
Signature Ability TBA
Sub-Ability None for now
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Post by highwind on Apr 27, 2011 2:33:30 GMT -5
CID HIGHWIND Stocked Abilities PHYSIAL ABILITIES - Jump - The user launches up into the air and comes back down upon the opponent with an attack that deals normal damage. - 1 post cooldown - 10 LP (Active)
THE REST BELOW ARE LOCKED FOR NOW
- High Junp - The user launches higher into the air and hits the opponent when coming back down, dealing moderate damage to the target. - 2 post cooldown - 20 LP (Active)
- Counterattack - Upon being attacked, the user will counter, dealing Adequate damage - 1 post cooldown - 10 LP (Active)
- Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown - 10 LP (Active)
- Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%. - Costs 15 LP (Passive)
DEFENSIVE ABILITIES - Taunt - Enrage an enemy to the point it will only target the user specifically. - 2 post cooldown - 10 LP (Active)
THE REST BELOW ARE LOCKED FOR NOW
- Guard - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown - 15 LP (Active)
- Evasion - Reduces damage taken by 10%. - Costs 15 LP (Passive)
- Guarded Evasion - Guard reduces damage taken by a further 10% - Costs 15 LP (Passive)
- Mediguard - While Using the GUARD ability the user regenerates a Small amount of HP until Guard is deactivated. - Costs 15 LP (Passive)
BLACK MAGIC ABILITIES - Fire - A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown - 10 LP (Active)
THE REST BELOW ARE LOCKED FOR NOW
- Fira - A slightly more complex spell of the fire element, deals Moderate damage to a single enemy and adequate damage to enemies 5 yards from the target - 2 post cool down - 20 LP (Active)
- Firaga - A complex spell in the fire element that does Significant damage to a single enemy and moderate damage to surrounding targets - 4 post cooldown - 35 LP (Active)
WHITE MAGIC ABILITIES - Cure - A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown - 10 LP (Active)
TIME MAGIC ABILITIES LOCKED- Cheer - Decrease the cooldowns of all abilities by one post for the entire party – 3 post cooldown - 20 LP (Active)
- Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown - 20 LP (Active)
GREEN MAGIC ABILITIES - Vigor - A simple spell that boosts the strength of one allied target a quarter. Lasts for 3 posts. - 2 post cooldown - 10 LP (Active)
THE REST BELOW ARE LOCKED FOR NOW
- Battle Cry - more complicated spell, that boosts the strength of all allied targets by a quarter, lasts 4 posts - 3 post cooldown - 20 LP (Active)
- Protect - A simple spell that erects a barrier before one target, halves any physical damage the target may get - 4 post cooldown - 20 LP (Active)
ARCANE MAGIC ABILITIES LOCKED- Flare -A complex spell that inflicts Severe damage to a single target and a significant amount of damage to all other enemies in combat. - 8 post cooldown - 50 LP (Active)
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