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Post by mystery9 on Apr 29, 2011 11:43:11 GMT -5
SIG
Celestial Star
Raising her staff in the air Ethereal Queen summons seven huge magic symbols spread across the battle area in a hexagon pattern that hover a inch off the ground.On her next post they all explode in white light.Anyone caught within the explosions receives unblockable catastrophic Holy based damage from each symbol that they are near.A juggle effect is possible if they are light weight. 10 post cool down.
SUB
Trial Of Tri-Ace
Ethereal Queen flys high into the air and draws the Tri-Ace emblem with her staff.The three triangles that make up the emblem slam the ground and cause a effect based on the enemies level difference,to Lenneth.Once per battle.
Higher then 3 levels: Removes any buffs the enemy has cast. Similar level: No effect Lower then 3 levels: Halves enemy current hp.
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Post by Albel Nox on May 2, 2011 3:09:32 GMT -5
First, I need a radius of the explosion. Secondly, either lower the damage to moderate if you're going to have multiples or one catastrophic. No multiple. Also, what is the juggle effect?
Also...the level system is confusing since there aren't really 'levels' except levels for each 25 post mark that is hit. So you'll need to clarify on that.
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Post by mystery9 on May 2, 2011 11:39:33 GMT -5
Ok...first is the level thing. It goes by whatever level they are supposed to be (according to posts). If they aren't more then three levels higher or lower then Lenneth it means they are similar level. NOTE: In the arbiter battle...Tri-Ace goes by Ethereal Queens level...(The mod can make it up,i'd assume its pretty high.A reason why I havent had Lenneth fight her yet)
Now about the Sig...
The explosions don't extend that much...maybe about a foot or so? Its the kind of move where you don't want to stand in the same spot as the symbol. (I hope you know these kinds of moves) Juggle means bounce,like from one explosion to another.If your a tank type brute,it wouldn't happen,but if your alittle white mage... Multiples damage doesn't happen unless the juggle effect kicks in. Also the 7th symbol appears in the center of the battle field(a hexagon is six so you may be wondering where the seventh one went).
OK?
If I MUST tone down damage or get rid of juggle for catastrophic I will.
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Post by Albel Nox on May 2, 2011 12:10:31 GMT -5
Okay. Remove the 5th level tier because that would be chaotic if it were to be accepted. Everything else is fine with that.
I'm still iffy on it. But since they are so short ranged, I can allow Significant damage keeping the many times thing but I would reduce critical to 10 HP or lower. Just due to the sheer power of that move.
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Post by mystery9 on May 2, 2011 12:34:04 GMT -5
I completely removed the level 5 effect on Tri - Ace.
Also her critical condition post bonus,because it would be pointless to give her one at 10 hp(the next hit would kill her anyway!). I only included that to mirror her style in star ocean anyway.
I was wondering if since I completely removed that,if I could keep the damage at catastrophic? I really would like to avoid going below severe...(Light warned me Ethereal Queen would be a pain to approve,sorry.)
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Post by Albel Nox on May 2, 2011 12:42:12 GMT -5
Yes that's fine since you removed the entire critical thing. And point taken also. and yes she is a pain to accept xD; These are fine. I just hope you know...if you fight her, she'll be using these against you most likely rofl.
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