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Post by jesters on Jul 11, 2011 6:45:13 GMT -5
Part of a Whole: Not so much of a magical item but it is in sort of a way. Due to having both Zorn and Thorn are not twins but rather two halves, they share battle thus share each other's pain and also their movements. Zorn and Thorn can only make one move for the each of them. Therefore, eliminating the possibility of moving four times.
Twincast: Zorn and Thorn have two choices. In exchange for either one of their movements, they charge the other to cast magik, available or no to them. If one of them charges, the other can cast a one tier magik (Fire, Thunder, etc)resulting in no cooldown for this signature ability, nor the ability used
If they BOTH give up their usage for the turn, then if Zorn or Thorn can use a level two tier magik, though Zorn or Thorn must give up another movement ability (Thundera, Fira, etc). This can continue up to Arcane.
One full turn: -a spells. Two full turns: -ga spells. Three full turns: Arcane.
However, if they give up the turns, if they us a -a or -ga spell, this ability will have a 5 post cooldown. If they wait until Arcane, however, they lose 20 HP and this ability goes up to 8 post cooldown. Cooldowns are effective AFTER the attack.
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Post by Lightning Farron on Jul 20, 2011 18:34:19 GMT -5
Yep, looks nice!
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