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Post by leblanc on Feb 1, 2011 0:08:01 GMT -5
BATTLE INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0 Dressphere Change: During role-playing, she will find spheres. She will gain a new dressphere, allowing her to continually gain from another field. Depending on what dressphere she has on depends on what she uses to attack. EX: Tamer she would have an animal attack while with Lady Luck, she uses her fan. Dresspheres obtained: Lady Luck Dark Knight Songstress Black Mage
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Post by leblanc on Feb 1, 2011 0:08:45 GMT -5
SUMMON IMAGE Summon Name
Locked or Unlocked
Summon Ability
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Post by leblanc on Feb 1, 2011 0:13:08 GMT -5
[CURRENT DRESSPHERE: LADY LUCK ABILITY TYPE: Green Magik]
Bad time - Increases the post duration of all Debuffs on the enemy party for two posts. - Costs 15 LP
Vigor - A simple spell that boosts the strength of one allied target a quarter. Lasts for 3 posts. - 2 post cooldown - 10 LP
Battle Cry - A more complicated spell, that boosts the strength of all allied targets by a quarter, lasts 4 posts [Must Know Vigor] - 3 post cooldown - 20 LP
Carnage - The entire party is put under the Berserk status aliment for three turns. - 5 post Cooldown - 35 LP
Protect - A simple spell that erects a barrier before one target, halves any physical damage the target may get - 4 post cooldown - 20 LP
Focus - Increases the Magickal capabilities of a single ally by a quarter - 3 post cooldown - 10 LP
[DARK KNIGHT DRESSPHERE ABILITY TYPE: Physical]
Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
[SONGSTRESS DRESSPHERE ABILITY TYPE: Time Magick]
Good Time - Increases the post duration of all Buffs to your allied party by two posts. - Costs 15 LP
Reflect - A spell that creates a mirror like barrier on one target, any Magick that is cast upon the target, will be reflected to another enemy target. Lasts 2 posts - 3 post cooldown - 20 LP
[BLACK MAGE DRESSPHERE ABILITY TYPE: Black Magick]
Fire - A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown - 10 LP
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Post by leblanc on Feb 6, 2011 19:32:22 GMT -5
Adding Dark Knight Dressphere. Use up 10 LP for:
Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
-LP Count Modified -Seph.
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Post by leblanc on Feb 11, 2011 2:12:57 GMT -5
Spending 10 LP on:
Focus - Increases the Magickal capabilities of a single ally by a quarter - 3 post cooldown - 10 LP
-LP Count Modified -Seph.
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Post by leblanc on Mar 24, 2011 2:46:10 GMT -5
Using 20 LP on:
Reflect - A spell that creates a mirror like barrier on one target, any Magick that is cast upon the target, will be reflected to another enemy target. Lasts 2 posts - 3 post cooldown - 20 LP
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Post by leblanc on Mar 29, 2011 20:01:40 GMT -5
Spending 10 LP on:
Fire - A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown - 10 LP
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Post by leblanc on Apr 4, 2011 23:43:03 GMT -5
Using 15 LP on:
Good Time - Increases the post duration of all Buffs to your allied party by two posts. - Costs 15 LP
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