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Post by Lightning Farron on Feb 1, 2011 20:32:38 GMT -5
{ IF THIS IS WHAT IT TAKES } just to lie with my mistakes and live with what i did to you, all the hell i put you through
BATTLE INFORMATION
--- i always catch the clock, it's 11:11 Total Fights: 2 Fights Won: 2 Fights Lost: 0
--- and now you wanna talk ARMY OF ONE Lightning's signature ability. Being accustomed to fighting alone, she finds herself needing to know how to cover all the bases when she fights. The ability Army Of One renders her untouchable for the turn, susceptible only to chronic damage or area attacks such as -ga spells. Upon using the ability, Lightning unleashes a near-simultaneous chain of blows on the opponent from both the blade and firearm elements of her weapon, the Blazefire Saber, which interrupts an opponent's action if they are in the middle of attacking. This ability can only be used once per thread and will take a 10% chunk of Lightning's HP if she has 100% health.
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Post by Lightning Farron on Feb 1, 2011 20:46:29 GMT -5
THEY'LL NEVER HURT YOU( LIKE I DO, NO )
ODIN
LOCKED
ZANTETSUKEN Odin has two forms - a humanoid warrior with a double-sided blade that specializes in physical attacks and offensive magic of the Thunder element, and his Gestalt mode that is modeled after the horse Sleipnir. Lightning can mount Odin in his Gestalt Mode and take hold of one-half of his sword in each hand. Zantetsuken is a spinning attack utilizing these blades that cuts lesser enemies in half and wounds greater ones with slices at sonic speed. This ability can be used once per thread and Odin must be dismissed after its use.
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Post by Lightning Farron on Feb 1, 2011 20:59:34 GMT -5
[ HEY, YOU KNOW ] you keep me up in bed
Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%.
Blitz - An attack that does moderate damage to all enemies within five feet of the attacker. - 2 post cooldown Ruin - An attack that does moderate non elemental Magickal damage to a single opponent. - 2 post cooldown Lightning Strike - Inflicts Moderate Thunder damage to a single adversary. - 2 post cooldown Double Cut - The user is allowed an additional regular attack. - 2 post cooldown Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown Counterattack - Upon being attacked, the user will counter, dealing Adequate damage - 1 post cooldown Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown
Thunder - A basic thunder element spell, it deals adequate damage to a single enemy. - 1 post cooldown Thundera - A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies [Must know Thunder] - 2 post cooldown Thundaga - A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies. [Must know Thundera] - 4 post cooldown
Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). Entwine - All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster.
Cure - A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown. Cura - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown
Spark - A strong Spell that inflicts Severe damage to a single target and a significant amount of damage to all other enemies in combat. [Must know Thundaga] - 8 Post cooldown
coding by iacio singularis sanctimonia/lightning. lyrics are from konstantine - something corporate.
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Post by Lightning Farron on Feb 24, 2011 18:10:42 GMT -5
Spent 70 LP on ||
Lightning Strike - Inflicts Moderate Thunder damage to a single adversary. - 2 post cooldown - 20 LP
Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
Entwine - All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster. - Costs 15 LP
Cura - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown - 20 LP
LP already removed.
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Post by Lightning Farron on Mar 20, 2011 18:11:05 GMT -5
Spent 155 LP on the following abilities ||
Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
Counterattack - Upon being attacked, the user will counter, dealing Adequate damage - 1 post cooldown - 10 LP
Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown - 10 LP
Thundera - A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies [Must know Thunder] - 2 post cooldown - 20 LP
Thundaga - A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies. [Must know Thundera] - 4 post cooldown - 35 LP
Spark - A strong Spell that inflicts Severe damage to a single target and a significant amount of damage to all other enemies in combat. [Must know Thundaga] - 8 Post cooldown - 50 LP
Transaction completed by Lightning || done and done
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