Post by Auric on Feb 16, 2011 2:18:14 GMT -5
[/b]
Aurelis Tiel Auric | Auric Silas
BATTLE STATISTICS AND INFORMATION
Threads Completed: 2
Total Fights: 1
Fights Won: NONE
Fights Lost: NONE
Level: 5
Weaponry
Reverse Charity
"A single cautious strike may do the work of thousands", the heavy pistol designated [Reverse Charity] is of extremely high quality make, if not slightly antiquated. It is a firearm with extraordinary performance even today. With the name etched on the side of the barrel, top-end ejection ports, a sturdy frame and masterfully assembled trigger mechanism, it requires very little maintenance. The weapon itself if made of an as of yet, unknown metal but features a silver finish that seems impossible to blemish.
It belonged to Karel, a particularly powerful individual -- even for a Gifted One, who was said to have suffered one tragedy and three mistakes before passing on a fraction of his knowledge then disappearing. Suffice to say, Auric always keeps this firearm at his side, in a hip holster on his right leg.
Mark & Execute
No matter the distance, the size and the shape of his targets, a single critical strike is all he needs. When this ability is performed, Auric mentally designates a number of targets; time slows to a crawl as he aims to a critical spot and pulls the trigger before swiftly moving on for the next shot.
Mark & Execute allows Auric to take aim and deal damage equivalent to a regular attack and causes the target to take one tier damage more from subsequent attacks for the duration of one post.
[Active][Physical]
[# of Targers = Level; can designate the same target repeatedly(additional effect does NOT stack)][Duration: 1][Cooldown: 3]
Magical Items
ECHO gloves
The Energy Channeling Hyper Occlusion gloves, or simply [ECHO gloves], are a set of leather gloves with the ambition of combining various AMP(Anti-matter principle)-based products and developing a device capable of warding magic. The R&D failed in this endeavour. How Auric got his hands on a failed yet classified design, and more importantly, how he managed to get it to work is a question any sane person should avoid asking. The gloves themselves are of high quality leather, fingerless so as not to impede the wearer's dexterity and extra padding for the palm and knuckles.
Ruby Effect
Using the ECHO gloves enables the wearer to redirect or reflect any magic towards a different target, be it ally, enemy or environment. The new target is hit with the exact same strength as if the original caster had launched it against them instead, afflicting them with the same damage and passive abilities that would normally apply.
[Usable only by Gifted]
[Cooldown: X + 1, where X is the base cooldown of the magic being redirected][Active][Magical]
License
A license entitles the holder a means of transportation other than their Arbiter and personal abilities.
This license is to certify ownership of the airship [Ragnarok], re-registered as the Ragnarok X-01.
Ragnarok X-01
This is a small list of changes made by Auric compared to the technical details and descriptions specified in the above link:
- The Cockpit has been equipped with comforts and luxuries compliant to the Cocoon Commercial Aviation standards; its layout has not otherwise changed. Each seat is now fully adjustable with a haptic interface. An SND interface visor is included here but has only been configured to be used by Auric himself (appropriating it further for casual use is both dangerous and seen as unnecessary); even so it requires a great amount of focus into his ability to properly perform an SND (Synaptic Net Dive).
- The Passenger Room has been appropriated into a personal bar, lounge and bedroom. Supplies are stocked; food rations, drinks and alcohol are all available here. The canopy remains but is reinforced to ensure that the windows are not a structural weakness. An independent communications and computer panel here remains for managing H4H Inc., so the user may login and be updated on its many corporate holdings and statuses and manage it all remotely. A personal armory has been installed in the wall and floor concealed but easily accessible should the need arise.
- The Hangar has been outfitted with a shuttle bay that stores a smaller shuttle airship along its rather high ceiling (the shuttle itself is used to transport between the Ragnarok and ground destinations or smaller aerodomes given the air ship's size). It has also been equipped with a machine shop and workbenches with all the needed tools that, provided there's enough raw materials can be used to manufacture any item as needed – it also features automated robotics so certain schematics can be reproduced automatically. The additional open space is used as a training ground.
- Automated Navigation has now been upgraded with automated combat manuevers; the Ragnarok can now participate in an aerial battle without a pilot.
- The four Reaction-model 6-step compression turbines used as the Ragnarok's Auxillary Engines has been replaced with four Reflex-model Multiplex glossair turbine, innovated by Auric but completed by Moogle mechanics featuring ideas from Cocoon airships and concepts of the glossair rings used by Ivalice (now patented by a subsidiary). The end result is an engine-system that provides both better manueverability and a much higher propulsian-to-weight ratio.
- Two Zodiac Long/Short Range Missile Systems (ZMS for short, patented again by a subsidiary) has been added to the list of Secondary Armaments. Equipped with only a single salvo each, each missile system carries 12 missiles which can be independently launched and guided; ideal for long ranges. As a single missile it breaches airships through kinetic force alone and detonates within it, almost always ensuring destruction of an airship. At short ranges or when so desired at long range, the missile can split its warhead and reveal five smaller missiles within that are self-guided with basic IFF; ideal for supporting ground battles or dispersing a fleet or swarm of smaller airships, it lacks the punch to get through larger air ships.
A military-issue personal gravity control device. Provided to shock troopers and elite soldiers, for use in unconventional warfare and rapid deployment. Shock troopers have been known to jump from high altitudes -- even from airships to quickly assail and secure a given point, or reinforce an outpost under attack. Elite soldiers creatively utilize the Grav-con Unit in battle, flinging themselves at unsuspecting opponents or striking at enemies from unorthodox angles. Auric received one because he was both.
A conveniently comprehensive collection of tools one could possibly need to fix (with enough material and time) just about anything. More personally, the Omni-kit allows Auric to customize and maintain his gear while out in the field, during long absences from places that otherwise would have been equipped to do so for him.
Signature Ability
G I F T E D (Intuition)
Auric is one of The Gifted, a special group of people blessed with great talents, potential, power and ability. Sometimes referred to as Gifted One. The abilities of The Gifted manifest in a multitude of different ways; one may be able to tell the future, another is immortal and another again may be capable of communicating with animals. Their unique abilities are inherently available to them through Instinct; a natural or innate impulse. There are, however, a few abilities inherently capable of all Gifted; first and foremost they are able to identify one another – not necessarily knowing what their power may be, but knowing that they are in some way much like themselves. They have large potential for large amounts of raw power (some are even driven insane by it) and can even communicate with one another mentally, even from beyond the grave. Finally, they are able to pass on their unique ability to other Gifted, although it may take a while for them to master). They are so rare that even in Auric's travels of both Gran Pulse and Cocoon, he has only met only one other than himself.
In Auric, his Instinct manifests in pure Intuition (with Power being a latent manifestation which he will take great pains to hide). Capable of seeing things in a completely different light, inherently understanding of things that most would never be able to comprehend in their entire life, there is much reason why his abilities, were they to be known, would be feared. Furthermore, he has been tempered and forged in the fires of Gran Pulse, where every day is a relentless struggle for survival, where one single misstep can easily spell the end. In this land -- his people thrive and he is no different. In combat, Auric will read into the slightest of movements as if it were a pattern. The smallest shift in weight, to the tiniest change in grip, the tensing in muscle to the contrast of social cues, he evades oncoming blows by a hairline and countering his opponent, often returning a critical strike.
Auric's Instinct of intuition enables him to understand a great deal many things but in battle, it aids him in understanding a person at their most basic level.
Intuition is like Guard, it is a mode he may either enter or exit. When activated, Auric is immune from regular [Attack] commands, and any Physical Techniques are lowered by a damage tier but he is unable to use any other Techniques or Magic aside from those of items, Signature Abilities and Physical Techniques without first exiting it (doing so automatically disengages Intuition).
Magical attacks are unaffected (as are Ruin and Ruinga).
[Cooldown: 2, after turned off][Active (ON/OFF)][Physical]
Sub-Ability
Lennart
"Damn. And I was really starting to get used to the scenery..."
"Lennart" was the name of a mysterious wanderer, one of the Gifted. His inherent ability was immortality; due to his own reasons, he chose to live a life of solitude. Of all the Gifted, he seemed to be the most familiar with his Instincts, and was the one who imparted on Auric the ability to draw out his latent power. First and foremost, what Auric learned enabled him to draw out all of what he is it in its purest, unbound expression; then give it direction; often without warning.
Lennart does Severe, Non-Elemental damage and takes the form of a large blindingly white beam, doing both Magical and Physical damage. Furthermore all applicable passive abilities do NOT apply for both Auric and the target(s). The beam has a maximum radius in feet equal to his level (which can be made smaller as he required).
[Cooldown: 4][Active][Physical/Magical]
[/blockquote][/size]