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Post by Captain Cedric Rackham on Jan 31, 2011 2:18:17 GMT -5
J U D G E M A G I S T E R G A B R A N T HBATTLE STATISTICS AND INFORMATION Total Fights: ONE Fights Won: ONE Fights Lost: NONE Level: FOUR WeaponryCruel steel is shaped into his ornate blades. Circles of gold work around the hilt of the blade to form a nonconventional design, a mash-up of shapes varying from clockwork to simple outlines making raised impressions. Both ends of this impractical weapon are fastened together by what appears to be some kind of magnet, a thick black band inlaid with gold that interrupts the cross-hatch weaving of leather strips that form the hilt of his weapon. Appearing to simply be an over decorated double-bladed sword it would be assumed he does not use this object for combat. However, as old fashioned as the weapon appears to be, Gabranth prefers this to the alternative choices of firearms. When the blades are connected it is not surprising for his attacks to be sluggish, but all the more deliberate and precise in each strike. More often he will use this opportunity to block his opponents attack and retaliate with the shorter blade most fondly referred to as “Highway Star.” Finding this combination easier to deal with multiple foes at one time he will initially start the battle with his weapon in this form. In a more serious situation he will take the time to separate the double-blade, pulling them apart from the hilt. “Chaos Blade,” the longer of the two [ more or less resembling a long sword in size. ] is taken into a more offensive position above his head whilst “Highway Star” [ the smaller blade, the size varying between a dagger and a short sword in length. ] is positioned just below his torso. The attacks preformed with these blades are surprisingly fast, usually involved in slashing attacks in opposed to stabbing. Magical ItemIt is obvious that Gabranth does not wear this just to elaborate on a rather extravagant and curious look he has created. The Hound’s Mail has a unique ability imprinted on the plate. It cannot be pierced by non-magical weapons, naturally this would be expected, however he is still vulnerable to magical attacks and magical weapons as well. Upon entering 50% health the effects of Haste, Shell, and Protect are cast upon Gabranth and last four posts. This activation cannot be used twice within the same thread. Signature AbilityEXECUTIONER. Regardless of his position of Judge Magister during desperate times they most often call for desperate measures. Upon entering a critical state of health [ 50% health ] Gabranth goes, as some would simply say, berserk. During this period of time he attacks become more reckless though more empowered by his utter lack of control due to his desperation and his determination to see the battle won. As his health continues to deteriorate throughout the battle his attack continues to increase as well, going up in ten percent increments. [ 50% = 20% | 40% = 30% | 30% = 40% | 20% = 50% | 10% =60% ] However, during this time EXECUTIONER is activated he cannot access any other skill set other than those usable through his Physical Techniques and Signature Abilities, rendering him useless to heal, defend or cast support magicks. EXECUTIONER will automatically deactivate upon entering any health level above 50% and all of the status bonuses that go with it will dissipate as well. As EXECUTIONER is a passive ability it has no cool-down and can be activated multiple times within a single period of combat. Sub-AbilityINNOCENCE. Dusk colored light enveloped the blades of both Chaos blade and Highway Star. Reconnecting the swords at their pommels an ominous glow spirals forth and consumes the hilt of the blades. With his signature method of lifting Chaos Blade away from its shorter counterpart he takes a single step back. Highway Star and Chaos blade remained adversely positioned at his side, pausing for a moment before swinging his empowered weapon. From a single swipe of each sword what appears to be two crescents of similar colored energy spawns forth, separating into nine arcs roughly around ten feet in length. However as they appear to be embodiments of his own energy, charges released through Innocence have a homing capability that allows the nine blades to be distributed in up to three directions. [Single target: Deals catastrophic physical damage, causes Stun for 1 post. 3 post cooldown, 20 foot range, ignores defensive enhancements, requires Stray's Tenacity active] [Multiple targets (Maximum 3): Deals significant physical damage. 2 post cooldown, 20 foot range, ignores defensive enhancements, may target same target multiple times]
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Post by Captain Cedric Rackham on Jan 31, 2011 2:25:58 GMT -5
C H A O SK I N G O F R E I N C A R N A T I O N This Creature is: LOCKED
Description The Esper, Chaos, Walker of the Winds bears a sinister resemblance to what many would refer to as a demon. Long horns protrude from either side of his head, curling in towards his armored face. Most of this greater being is concealed in thick plates of obsidian, whether or not this is apart of his flesh one can only surmise as many have not had the opportunity to examine the Esper on such a personal level. Seated upon the Uneh Pedestal he retains a docile position, a set of detached wings remain beside his orange hued body, four swords accompanying these seemingly trivial accessories. Great armored spikes protrude from the humanoid creatures chest as large armored hands rest upon his folded knees he appears a symbol of distorted peace rather than the namesake that is both name and nature.
History "Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clears both heart and mind until all that has order and reason and thought is made as nothing."
Signature Ability T O R N A D O - [ A C T I V E ] Gathering the power of the four elements, wind, earth, fire, and water Chaos summons to him a torrent of energy. This attack displays the magical prowess of the Walker of the Winds, the Esper only known as Chaos. Upon a simple movement of the hands the 'God of Discord' summons a four colored dais in which the swords strike, summoning this catastrophic magical attack. With this the environment is heavily damaged to a degree, earth ripped from the very foundation upon which it was lain and wrapping the target in this great burst of magical energy. Upon using this attack as its very act summons the Esper for a short period of time drains the summoner of 50% of its health, potentially removing its host from the battle once Tornado is used and the Esper returned to its docile state within the summoner's body.
[ Tornado deals catastrophic environmental damage to its surroundings. ] [ Tornado does heavy damage to multiple targets within a fifty foot range. ] [ Once used, Tornado consumes 50% of Gabranth's health and leaves him unable to use any Physical Techniques for one round of posting. ]
Sub-Ability G O D OF R E I N C A R N A T I O N - [ P A S S I V E ] [ to be described. ]
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Post by Captain Cedric Rackham on Jan 31, 2011 2:31:15 GMT -5
J U D G E M A G I S T E R G A B R A N T HSTOCKED ABILITIES P H Y S I C A L T E C H N I Q U E S [ p a s s i v e ]
Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%. Merciless - Upon being reduced to critical status, the user will do a quarter additional damage. Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. Faultsiphon - When an attack lands successfully the defense of a target is quartered until the next attack is landed. [ a c t i v e ]Counterattack - Upon being attacked, the user will counter, dealing Adequate damage - 1 post cooldown Double Cut - The user is allowed an additional regular attack. - 2 post cooldown Evade & Counter - Dodge a single physical based attack and counter, dealing Adequate damage - 1 post cooldown Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown Aero Strike - Inflicts Moderate Wind damage to a single adversary. - 2 post cooldown
D E F E N S I V E T E CH N I Q U E S [ p a s s i v e ]Counter - Doubles damage dealt after taking damage. [ a c t i v e ]
Impenetrable - The user becomes invulnerable to damage, however they are incapable of dealing damage. The duration can be up to four posts - 5 post cooldown Taunt - Enrage an enemy to the point it will only target the user specifically. - 2 post cooldown Threaten - Intimidate an enemy to the point they will not target the user unless they are the only remaining target in battle. [Must Know Taunt] - 3 post cooldown
G R E E N M A G I C K [ p a s s i v e ]NONE. [ a c t i v e ]Vigor - A simple spell that boosts the strength of one allied target a quarter. Lasts for 3 posts. - 2 post cooldown
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Post by Captain Cedric Rackham on Feb 6, 2011 20:14:36 GMT -5
CHANGES TO CHAOS MADE & LP SPENT ON TECHNIQUES.
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Post by Captain Cedric Rackham on Feb 8, 2011 16:50:13 GMT -5
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Post by Captain Cedric Rackham on Feb 17, 2011 0:35:28 GMT -5
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Post by Captain Cedric Rackham on Feb 17, 2011 16:14:02 GMT -5
GABRANTH'S SIGNATURE AND SUB ABILITY HAVE BEEN ADDED.
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Post by Captain Cedric Rackham on Feb 22, 2011 14:55:43 GMT -5
LP SPENT ON FAULT SIPHON AND THREATEN.
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