Post by zecht on Feb 12, 2011 15:57:13 GMT -5
Battle Information:
Total Fights:1
Fights Won: 0
Fights lost: 0
Weapon: Requiem
Zecht's weapon of choice is a greatsword of magnificent craftsmanship. It was the weapon given unto him by the Dark Knight Zeid, and with it he cut down his only remaining family severing his past from the present. Although very large, Zecht weilds it with deadly proficiency and can use it to attack as well as defend himself against projectiles and melee strikes. Instead of bashing matter in two, it's razor sharp edge can slice through most obstacles in his path. Unlike a normal weapon, the blade is constantly overflowed with the power of darkness, making it impossible for others to wield without severe damage to the soul. It is said that those felled by requiem have their souls devoured by the sword itself.
Magical item:
Demon Pendant-
The demon pendant was the sign of the bond Zecht made with the darkness. His soul is linked directly to the pendant, and it is to those means that he cannot be parted with it by any means. If discarded, it will reappear on his neck. When used it heals him by 6% of his HP but can only be done once every 6 turns. Other than that, it can detect others who have fallen into darkness.
Demon Mail-
This armor is the armor granted to those who have attained the title of Dark Knight. It is light and aerodynamic, providing slightly above average resistance to physical weapons and strikes. The Demon mail can however deter magical attacks very well, rendering darkness based magic attacks nearly completely ineffective. The lack of a helmet is supplemented with a tiara that focuses the dark energies of its wearer during combat. Once per battle, the armor can allow its bearer to become shadow-like in appearance and travel along the ground at an astounding speed. Although immune to physical damage, magical attacks do twice the damage while the bearer is enveloped in darkness.
SIGNATURE ABILITY:
Dark Seal- This ability attunes Zecht's soul with the darkness, giving a 50% boost to dark attribute abilities. This comes with a significant cost in his fighting ability however, as it inflicts slow status on him after it has ended. It is a basic Dark Knight technique meant to deal damage early and quickly, although most skilled Dark Knights save this ability for the deathblow. It has a 5 post cool-down and lasts for 2 posts.
Diabolic Eye- This is an ability only achievable by those who have devoted themselves completely to the ways of the dark knight. The ability is like an awakening of sorts, in which the user's senses are all optimized and the fullness of their potential is unlocked... And then infused with the power of purest darkness. Their bodies take the appearance of a humanlike figure enveloped in the black flames of darkness. All that can be seen of the user at that point are two glowing red eyes. Those seen using this ability during battle have often been called 'gods of death' or demons of war. It sacrifices a painful 30 percent of the user's maximum HP, and can only be used only once per battle and has a 3 day cooldown. Even the most potent dark knights know to use this ability only as a last resort, as it can do massive damage to one's body, mind and spirit if used incorrectly.
SUMMON: Cerberus (FFXI): LOCKED
STOCKED ABILITIES:
1. Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. - Costs 15 LP
2. Merciless - Upon being reduced to critical status, the user will do a quarter additional damage. - Costs 15 LP
3. Shadow Strike - Inflicts Moderate Dark damage to a single adversary. - 2 post cooldown - 20 LP
4. Demi - A dark percentile based ability that deals a fixed 10% of damage based upon the target's current HP - 2 post cooldown - 20 LP
5. Counter - Doubles damage dealt after taking damage. - Costs 15 LP