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Post by Oerba Yun Fang [The Desperado] on Apr 20, 2011 7:26:17 GMT -5
Signature Ability Survival instincts: This is activated when Fang is getting low on health, more specifically when shes either at critical or dangerous levels of health, This ability grants Fang two extra levels of Health, and increases her defense against physical and magical attacks, by 3 levels and reduces damage taken by another level. When activated Fang can take some serious punishment from an enemy, and when it is deactivated the amount of damage that was taken from the time the ability activated to when it wore off would be inflicted on one opponent. Healing effects on Fang are increased by two levels while this is activated, and debuffs have a one post less duration. [3 post duration][4 post cooldown][Active]
Sub-Ability Highwind ; An explosive ability, Fang uses this old technique that she was taught long ago on rare occasions and when she does the damage dealt is catastrophic. Fang launches herself into the air and harnessing old magicks she was taught, she then comes crashing down with explosive force. Her weapon is charged with fire-element magick and upon hitting the target the magick is released into the explosion you would see when this is used. The damage dealt to the main enemy it is used on is catastrophic, and then, enemies within a five foot radius would receive significant damage. [Active][5 post cooldown]
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Post by shifty on Apr 23, 2011 22:54:32 GMT -5
I think increase highwind to a 5 post cooldown my self but other than that all looks good here
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Post by Oerba Yun Fang [The Desperado] on May 4, 2011 17:27:30 GMT -5
Fixed dude <3
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Post by shifty on May 4, 2011 21:04:37 GMT -5
well then... APPROVED *still needs approval stamp /cry lol
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