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Post by Genesis Rhapsodos on Apr 20, 2011 12:40:11 GMT -5
i'll post the sub-ability here so i don't have to post it later. xD; yes, no? HM.
APOCALYPSE :: [ ACTIVE ] :: There are two versions of Apocalypse, those being 'Above' and 'Below'. The attack's don't vary, however, just in appearance. More commonly used by Genesis is 'Above'. Genesis will extend his wing and fly up into the sky, summoning a seal that has the words of the final act of LOVELESS around it [ the part in the middle being 'I offer thee this silent sacrifice' ], and after gathering energy up in his hand he raises it above his head, casting significant non-elemental damage on its main target and moderate non-elemental damage to others within fifteen foot of them. 'Below' is reversed, with the seal below the target enemy and enemies to be affected on the seal too. This attack will also cast Haste on Genesis.
- Attacks on the same post it is used in.
- Apocalypse deals significant non-elemental damage to the main target, and moderate non-elemental damage to others in range.
- This also casts Haste on Genesis for three posts.
- It has a six post cooldown.
SUB-ABILITY QUADRUPLE CHAOS :: If Genesis chooses so, he may alter Apocalypse so that it deals significant damage to all enemies in the battle, at the cost of losing 50% of his current HP. Quadruple Chaos is the same as Apocalypse, with the seal and the final act of LOVELESS, however there will be four crystals -- yellow, red, blue and white -- on a point of the circle, which will shatter and attack the enemies with four different elements. Thunder for the yellow crystal, fire for the red, water for the blue and air for the white crystal. This attack casts Haste on Genesis, like Apocalypse, as well as removing buffs from his enemies.
- Attacks on the same post it is activated in.
- Quadruple Chaos deals significant damage to all enemies. Each elemental attack is adequate damage.
- This also casts Haste on Genesis, but for two posts instead.
- Quadruple Chaos removes all buffs from enemies.
- It can only be used once per battle.
[/blockquote][/size][/justify]
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Post by shifty on Apr 20, 2011 17:49:11 GMT -5
main ability good but now the sub ability.......
is it to deal significant non-elemental damage or is it adequate elemental damage?
does each enemy take adequate damage from each elemental separately?
mainly I would decide if you want the damage to be based of of elemental or non elemental damage and if it is to be elemental damage I would decide on whether to go with one element; or if you want to keep multiple elements then decide how the damage is to be dealt out. As I see it right now all you have to do is activate your sub-ability once and you will kill anything on the field.
fix those couple things and/or clarify if I missread (that has been known to happen) and we shall go from there.
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Post by Genesis Rhapsodos on May 15, 2011 10:59:20 GMT -5
it would deal adequate elemental damage for each attack. adequate fire damage, adequate water damage, adequate air damage, and adequate lightning damage. so yes, an enemy would take adequate damage from each element separately, unless they are resistant to that element.
the damage would total to twenty damage dealt. if someone is immune to one element [ fire, water, lightning and air ] then it would be fifteen hp taken off. same with two immunities, but ten damage.
is that good? i can clarify more if you wish.
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Post by Lightning Farron on May 24, 2011 22:38:29 GMT -5
Not mine to check but it's been sitting here more than a week, and I see the problem clarified and no others come to mind. Looks good, mate.
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