Ventus
Kingdom Hearts
karma's bitch[M:-1780:10:]
I'm asking you... as a friend. Just.. put an end to me.
Posts: 93
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Post by Ventus on Apr 23, 2011 0:08:30 GMT -5
V E N T U S BATTLE STATISTICS AND INFORMATION
*tell me everything that happened, tell me everything you saw
Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 4
*they had lights inside their eyes, they had lights inside their eyes
Weaponry
[/b] WAYWARD WINDWayward Wind, being a peculiar Keyblade easily designed for being wielded backhand or in a reverse grip, with the handle offset from the main body of the blade and the teeth pointing outward. Of the Keyblade class, it is a semi-sentient blade - while not possessing a voice, it has shown an ability to transcend dimensions, and is very particular about its wielder, often disappearing a few seconds after someone who is not chosen dares to take it into their grip. It can be beckoned or dismissed at will, allows the user access to great magic power, has the ability to release collected Hearts from Emblem Heartless, and - in Ven's case, being a pupil of Master Eraqus, can be transformed into a Keyblade Glider for transportation use through air or between worlds. Ventus' in particular takes the appearance of a hovercraft.*did you see the closing window, did you hear the slamming door? [/i][/size][/right] Magical ItemWAYFINDERD-Link:One of three charms made by Aqua for herself and her friends, it is imbued with magic that forges an "unbreakable connection": once per thread, Ventus may use it for two turns to contact someone he has met before, and gain two of their abilities and their signature ability. The first two abilities must be used in the first turn, and the signature ability in the second. The contactee must not be present in the fight.Inventory * none! *they moved forth and my heart died, they moved forth and my heart died Signature AbilityWINGBLADEFor three turns, Ventus gains six swords of light that hover in midair behind him, reminiscent of angel wings. They can be thrown, controlled telepathically, or used to strike the foe for 5 HP damage. During Wingblade, the potency of all of Ventus' spells is raised by one level. At the end of the third turn, damage equal to 5 hitpoints times the number of swords left (30 HP maximum) is dealt to the opponent. This ability has a seven post cooldown.Sub-Ability SALVATION Ventus charges energy in his Keyblade, then unleashes it via an upward sweep - columns of light erupt from the ground in a pattern that expands outward to a radius of ten feet, or a diameter of twenty. The attack deals 25 HP damage to anyone within ten feet in a circle, and heals Ventus for 10 HP damage. Cooldown of seven posts. [/blockquote]
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Ventus
Kingdom Hearts
karma's bitch[M:-1780:10:]
I'm asking you... as a friend. Just.. put an end to me.
Posts: 93
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Post by Ventus on Apr 23, 2011 0:45:17 GMT -5
TYHJÄT SANAT THE WHISTLING BREEZE *please please tell me what they looked like, did they seem afraid of you? This Creature is: LOCKED
Description Tyhjät Sanat possesses the front half ( torso, forelegs, and head ) of a fox with interspersed lupine elements, though at her shoulders a pair of large wings blossom out. Her fur turns to feathers around her hindquarters, and instead of a vertebrate tail she has an avian train of feathers. Her hind legs are also bird-like in appearance, feathered and end in talons, though they are reverse-jointed like her forelegs. Tyhjät Sanat appears to be colored differently from various angles, as all of her fur and feathers have a rainbow sheen to them. Her eyes may also change color, though few if any have seen her twice to confirm this. *they were kids that i once knew, they were kids that i once knew History Commonly known as the Angha, or the Simurgh, she symbolizes fertility and is a benevolent figure in Persian mythos. Said to have lived long enough to see the world destroyed three times over, and knows all there is to know. Arabic tradition defines her as the Roc. Her predominant element is Wind and she favors idealistic and caring individuals. *did you touch them, did you hold them, did they follow you to town? Signature Ability WINDSTORM Tyhjät Sanat spreads her wings wide and summons a tornado, waiting for the opportune moment when the enemy is suspended inside to unleash a spirited howl, driving the circular wind inward to slice at the opponent's explosed flesh and clothing, dealing 25 HP damage to the target and 15 HP damage to any opposing party member within twenty feet of the nucleus of the tornado. Once per summon.
Sub-Ability REPRISAL As a benevolent goddess, the Arbiter has considerable talent when it comes to healing. Tyhjät Sanat summons up all of her energy into a ringing howl, healing all members of the party for 20 HP damage. Cooldown of five posts. *they make me feel i'm falling down, they make me feel i'm falling down
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Ventus
Kingdom Hearts
karma's bitch[M:-1780:10:]
I'm asking you... as a friend. Just.. put an end to me.
Posts: 93
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Post by Ventus on Apr 23, 2011 10:39:15 GMT -5
V E N T U S
*was there one you saw too clearly, did they seem too real to you?
Stocked Abilities
PHYSICAL ABILITIES - Jump - The user launches up into the air and comes back down upon the opponent with an attack that deals normal damage. - 1 post cooldown.
- Counterattack - Upon being attacked, the user will counter, dealing Adequate damage. - 1 post cooldown.
- Aero Strike - Inflicts Moderate Wind damage to a single adversary. - 2 post cooldown.
[/li][/ul] BLACK MAGICK - Aero - A wind element spell that does moderate damage to all enemies - 3 post cooldown
TIME MAGICK - Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown
[/blockquote][/li][/ul] *they were kids that I once knew, they were kids that I once knew.
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