Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Apr 23, 2011 11:24:12 GMT -5
F A Y T - L E I N G O D BATTLE STATISTICS AND INFORMATION & trapped on the terraces, i looked at you and knew & you were the only thing that mattered & there was no one for me but you.
Total Fights: 3 Fights Won: 2 Fights Lost: 1
Level: 8
& in harmony street we beat a man just for standing there. Weaponry[/b] VALHALLAAn average sword, designed to be wielded by one or two hands - it is slightly broader and longer than a one-handed sword.
& i held my breath as I watched you swing & then run your fingers through your hair. Magical ItemsDESTRUCTIONNot so much an item as a trait, however it manifests in scrawling symbological tattoos on Fayt's torso even when not in use. He possesses scant control over the genetic trait, but he is able to utilize the Destruction Gene to "destroy" a magical item of an opponent. It can be used once per thread, and the magical item in question is restored after the battle ends. Until then, its ability becomes unusable.ADONAIAkin to Nirankar in that the item is both two-parted and a gift from Larsa Solidor, Adonai consists of a pair of damascus steel hoop earrings, wide and thick but with a narrow diameter. They are worn at the helix, at the furthest point of the upper curve of the ear from the base. The item has two effects, but only one at a time may be utilized - they cannot overlap. The cooldown for one ability is also the cooldown for the other, as well: if the first is used, the second cannot until the cooldown is up. * The right earring is activated when his HP drops from above 50% to below 50%. At this point all abilities on cooldown are removed, save for one-use-only techniques. This effect has a cooldown of four posts and can be triggered each time the threshold is passed - but only twice per thread. * The left earring is activated when Fayt sustains damage equal to or greater than 50% his full HP in a single turn. This ability takes precedence over the other - if both are triggered, this ability will be the one activated. At this point, Fayt is allocated double the number of attacks as per usual for a single post - 4 normally, 6 if under Haste. This ability can be used twice per thread, and has a four post cooldown as well.Inventory
3x Pure Quartz - Allows your character to gain one signature sub-ability per crystal purchased. Limit of 3 sub-abilities. You do not lose this item on use.
1x Pure Gold - Allows a/another custom, unique, or non-shop magic item to be equipped to your character. You do not lose this item on use.
1x Witch's Staff - A special weapon that was made for people who are very skilled in black magic, this staff increases the potency of all black magic spells by 25% and grants you the ability to teleport out of a thread once every 5 threads.
1x Werewolf Potion - If you sneak this potion into someone's drink, you can change them into a werewolf for an entire thread. Hopefully you brought steak with you as a wild bipedal wolf will probably be hungry and may eat anything or anyone in sight. & oh, how could anyone not love the terrible things you do? & oh, how could anyone not want to try and help you? [/size] Signature AbilityE T H E R E A L - B L A S T[ 6 post cooldown ] [ consumes 15 hitpoints ] [ example ] * utilizing the power of the genetically embedded symbology element of destruction, an element that has the power to delete matter from the universe, fayt spawns ethereal angels' wings that lift him twenty feet into the air. he then unleashes a shockwave spanning about forty feet in diameter that is electric blue in color, and hits friend and foe alike for 30 HP damage.Sub-Ability A I R - R A I D [ 4 post cooldown ] [ consumes 10 hitpoints ] [ example ] * a powered-up sword ability made possible through, again, the destruction gene, it consists of two sword sweeps that send eight shockwaves each in straight lines. the first sweep is aimed upward and has a launching effect, and to follow through fayt jumps into the air and sends a second sweep downward. particularly effective on flying opponents. the attack deals 20 HP damage twenty feet forward in the direction he's facing.
D I V I N E - B L A D E [ 5 post cooldown ] [ consumes 10 hitpoints ] [ example ] * fayt imbues his sword with a divine energy that multiplies the damage done by every normal physical attack by 3, passives allowed. the ability wears off when another active stocked ability is used, but lasts for two posts if this condition is not satisfied. the cooldown is 5 posts and consumes 10 hp to cast.
D I M E N S I O N - D O O R [ 4 post cooldown ] [ consumes 10 hitpoints ] [ example ] * a swarm of darkness that is in reality anti-matter overtakes and swallows fayt, who emerges in a different location within a hundred metres to attack an enemy target a distance away for significant (20 hp) damage. consumes 10 hp to cast for a cooldown of 4 posts. & in bermondsey in burberry, you held me at the barricade & the pigs arrived with tear gas & i wept at the mistakes we made. [/size]
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Apr 23, 2011 13:25:43 GMT -5
FAIRE VIRER THE WHITE STAMPEDE & we stalked the streets like animals & danced as windows shattered. This Creature is: UNLOCKED.
Description Being the mythical Pegasus, he is a white stallion within possession of brilliant ivory wings resembling a bird of prey's. He stands fifteen hands high at the shoulders, and in contrast with his pure coat, mane, and feathers, has deep black eyes. & for the island, for the thrill of it & for everything that mattered. History Faire Virer, or the Pegasus, is a long-standing member of Greek mythology. He serves Zeus as the carrier of thunderbolts, was tamed by the hero Bellerophon with the help of Athena and Poseidon, and later allows the hero to ride him to defeat the Chimera. At the end of his journey, Fayt was met with many opponents bearing the Chimera name, all of which were creations of Luther, the Creator. It is only fitting that Pegasus appear to the Chimera-slayer.
& oh, how could anyone not want to rip it all apart? & oh, how could anyone not love your cold, black heart? Signature Ability J U S T I C E An attack that begins in the air. Pegasus drops into a steep dive from wherever he is aloft, slows his descent and lands lightly - at the moment his hooves touch the ground, a shockwave of dual Holy/Earth damage radiates outward, striking for 15 points of each element to any opponent who is on the ground. Radius of twenty feet. Once per summon.
Sub-Ability R E D E M P T I O N [ locked ] A mid-level Holy attack, feathers are scattered from Faire Virer's outstretched wings, acting as small booby-trapped bombs for anyone who would touch them. They deal Weak damage to anyone in contact, but around ten feathers are scattered at a time. Radius of thirty feet. Cooldown of four posts.
& i found you on a saturday & and that was where i lost you. & you had to finally walk away & because of what it cost you.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Apr 23, 2011 16:33:45 GMT -5
F A Y T - L E I N G O D
Stocked Abilities & years later on when i saw your face & in line to catch the morning train. & you looked like you'd been softened & like you never really loved the pain.
( alternate names in [ ] ) PHYSICAL ABILITIES
[/b] [li] Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. active[/li][li] Blitz [ Wide Attack ] - An attack that does moderate damage to all enemies within five feet of the attacker. - 2 post cooldown [/li][li] Double Cut [ Blade of Fury ] - The user is allowed an additional regular attack. - 2 post cooldown. [/li][li] Hat Trick [ Blade of Fury (x2) ] - The user is allowed two additional regular attacks. [Must know Double Cut] - 3 post cooldown [/li][li] Jump [ Aerial ] - The user launches up into the air and comes back down upon the opponent with an attack that deals normal damage. - 1 post cooldown. [/li][li] Flame Strike [ Blazing Sword ] - Inflicts Moderate Fire damage to a single adversary. - 2 post cooldown.[/li][/ul] DEFENSIVE ABILITIES [/b] [li] Evasion - Reduces damage taken by 10%. [/li][li] Counter - Doubles damage dealt after taking damage. [/li][li] Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost. [/li][li] Reciprocate - When exiting Guard, you immediately inflict the damage suffered whilst in Guard to a single foe. This damage is not reduced by the effects of Guard. [Must know Guard and Counter to learn this ability]. active[/li][li] Evade & Counter [ Side Kick ] - Dodge a single physical based attack and counter, dealing Adequate damage [Must know Counterattack]- 1 post cooldown. [/li][li] Guard [ Anti-Attack Aura: Standard ] - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown[/blockquote][/li][/ul] BLACK MAGICK - Blizzard [ Ice Needles ] - A basic spell that deals an adequate amount of damage to all enemies - 1 post cooldown.
- Thunder [ Lightning Blast ] - A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown
[/blockquote] TIME MAGICK
- Haste [ "Berserk" ] - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown.
- Reflect [ Shield ] - A spell that creates a mirror like barrier on one target, any Magick that is cast upon the target, will be reflected to another enemy target. Lasts 2 posts. - 3 post cooldown.
- Slow [ Spiderwebbing ] - A simple spell that decreases the attack speed of one enemy target, skipping over the ailmented individual's second turn, lasts 3 posts - 2 post cooldown
[/blockquote][/blockquote][/li][/ul] GREEN MAGICK
- Shell [ "Protection" ]- A spell that erects a barrier that halves the damage of Magickal attacks on the target - 3 post cooldown
[/blockquote][/blockquote][/li][/ul] WHITE MAGICK
[/b] [li] Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). active[/li][li] Cure [ Healing ] - A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown. [/li][li] Cura [ Faerie Lights ] - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown. [/li][li] Curaga [ Faerie Lights x2 ] - A healing spell that heals a Significant amount of health to a single target and a moderate amount to the rest of your party. [Must know Cura] - 4 post cooldown. [/li][li] Esuna [ Cure Condition ] - A basic spell that cures all status ailments on a single target. - 1 post cooldown. [/li][li] Raise [ "Restoration" ] - A spell that revives one ally in combat, and will kill undead enemies when cast - 3 post cooldown. [/li][li] Revive [ "Restoration"x2 ] - A spell that revives all allies in combat and heals the caster for a moderate amount of health. [Must know Raise] - 5 post cooldown. [/li][li] Restoration [ Restoration x3 ] - A spell that completely heals a single ally, including reviving them from KO and removing all status abnormalities. - 10 post cooldown [Must have Curaga and Revive] [/blockquote] [/blockquote][/blockquote][/blockquote][/li][/ul] & oh, how could anyone not finally diminish? & the thrill of blood comes instantly & there's only darkness at the finish. & meet me at the barricade. & i'll be at the barricade.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Apr 29, 2011 18:53:24 GMT -5
h'oh boy, this is a long one.
|| Spending 155 LP on the following:
passive Evasion - Reduces damage taken by 10%. - Costs 15 LP
Counter - Doubles damage dealt after taking damage. - Costs 15 LP
active Hat Trick [ Blade of Fury (x2) ] - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
Evade & Counter [ Side Kick ] - Dodge a single physical based attack and counter, dealing Adequate damage [Must know Counterattack]- 1 post cooldown - 20 LP
Guard [ Anti-Attack Aura: Standard ] - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown - 15 LP
Thunder [ Lightning Blast ] - A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown - 10 LP
Cura [ Faerie Lights ] - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown - 20 LP
Raise [ "Restoration" ] - A spell that revives one ally in combat, and will kill undead enemies when cast - 3 post cooldown - 20 LP
Haste [ "Berserk" ] - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown - 20 LP
transaction done by lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on May 16, 2011 16:34:36 GMT -5
|| for 45 lp, purchasing:
Shell [ "Protection" ]- A spell that erects a barrier that halves the damage of Magickal attacks on the target - 3 post cooldown - 10 LP
Curaga [ Faerie Lights x2 ] - A healing spell that heals a Significant amount of health to a single target and a moderate amount to the rest of your party. [Must know Cura] - 4 post cooldown. - 35 LP
transaction done by lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Jun 25, 2011 14:10:59 GMT -5
for 30 LP, purchasing ||
Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. - Costs 15 LP
Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
LP handled by Lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Jun 26, 2011 16:10:23 GMT -5
Spending 10 LP on ||
Blitz [ Wide Attack ] - An attack that does moderate damage to all enemies within five feet of the attacker. - 2 post cooldown - 10 LP
LP handled by Lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Jul 11, 2011 13:17:11 GMT -5
|| for 20 lp, purchasing
Reflect [ Shield ] - A spell that creates a mirror like barrier on one target, any Magick that is cast upon the target, will be reflected to another enemy target. Lasts 2 posts - 3 post cooldown - 20 LP
Also spending 500 Gil on
Revive ["Restoration"x2 ] - A spell that revives all allies in combat and heals the caster for a moderate amount of health. [Must know Raise] - 5 post cooldown - 40 LP
LP/Gil handled by Lightning.
OH **** YOU FOR THIS.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Jul 11, 2011 13:36:14 GMT -5
For another 500 Gil, purchasing
Restoration - A spell that completely heals a single ally, including reviving them from KO and removing all status abnormalities. - 10 post cooldown [Must have Curaga and Revive] - 50 LP
For two purchases of 750 Gil each, purchasing
DIVINE BLADE - Fayt imbues his sword with a divine energy that multiplies the damage done by every normal physical attack by 3. The ability wears off when another stocked ability is used, but lasts for two posts if this condition is not satisfied. The cooldown is 5 posts and consumes 10 HP to cast.
DIMENSION DOOR - A swarm of darkness that is in reality anti-matter overtakes and swallows Fayt, who emerges in a different location within a hundred metres to attack an enemy target a distance away for significant (20 HP) damage. Consumes 10 HP to cast for a cooldown of 4 posts.
2000 Gil deducted from Light.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Jul 20, 2011 10:40:17 GMT -5
For 30 lp, purchasing
Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost. - Costs 15 LP Reciprocate - When exiting Guard, you immediately inflict the damage suffered whilst in Guard to a single foe. This damage is not reduced by the effects of Guard. [Must know Guard and Counter to learn this ability]. - Costs 15 LP
for 500 Gil, purchasing
Slow - A simple spell that decreases the attack speed of one enemy target, skipping over the ailmented individual's second turn, lasts 3 posts - 2 post cooldown
LP and Gil handled by Lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Aug 6, 2011 16:15:01 GMT -5
For 500 Gil, purchasing -
Esuna - A basic spell that cures all status ailments on a single target. - 1 post cooldown - 10 LP
Gil deducted by Lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Aug 9, 2011 12:45:19 GMT -5
For 2000 Gil, purchasing -- ADONAI -- Akin to Nirankar in that the item is both two-parted and a gift from Larsa Solidor, Adonai consists of a pair of damascus steel hoop earrings, wide and thick but with a narrow diameter. They are worn at the helix, at the furthest point of the upper curve of the ear from the base.
The item has two effects, but only one at a time may be utilized - they cannot overlap. The cooldown for one ability is also the cooldown for the other, as well: if the first is used, the second cannot until the cooldown is up.
The right earring is activated when his HP drops from above 50% to below 50%. At this point all abilities on cooldown are removed, save for one-use-only techniques. This effect has a cooldown of four posts and can be triggered each time the threshold is passed - but only twice per thread.
The left earring is activated when Fayt sustains damage equal to 50% his full HP in a single turn. This ability takes precedence over the other - if both are triggered, this ability will be the one activated. At this point, Fayt is allocated double the number of attacks as per usual for a single post - 4 normally, 6 if under Haste. This ability can be used twice per thread, and has a four post cooldown as well.
(Spending 2000 Gil on Pure Gold for a second magic item.) Gil handled by Night-Light.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Aug 9, 2011 22:30:00 GMT -5
Spending 500 Gil on -
Fire - A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown - 10 LP
Gil handled by Light-Light.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Aug 9, 2011 22:30:26 GMT -5
Spending 500 Gil on -
Fira - A slightly more complex spell of the fire element, deals Moderate damage to a single enemy and adequate damage to enemies 5 yards from the target [Must know Fire] - 2 post cool down - 20 LP
Gil handled by Lightning.
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Fayt Leingod
Earth
[M:-3380:-131:]
Posts: 198
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Post by Fayt Leingod on Aug 9, 2011 22:31:03 GMT -5
Spending 500 Gil (again!) on -
Firaga - A complex spell in the fire element that does Significant damage to a single enemy and moderate damage to surrounding targets [Must know Fira] - 4 post cooldown - 35 LP
Gil handled by LIGHTNIIINNNNGGGG
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