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Post by Lightning Farron on May 13, 2011 17:41:32 GMT -5
LIGHTNING FARRON { IF THIS IS WHAT IT TAKES } just to lie with my mistakes and live with what i did to you, all the hell i put you through BATTLE STATISTICS AND INFORMATION Total Fights: 3 Fights Won: 3 Fights Lost: 0
Level: 13 --- i always catch the clock, it's 11:11 [/size] Weaponry[/b] BLAZEFIRE SABERAs compared to other models that have been seen floating around Cocoon as of late, the Blazefire Saber is a traditional model favored by the military. Only trained soldiers are legalized to use gunblades. It is slender, sharp, and has a patchwork color scheme of red, black, and silver metal. A polygonal switch on the upper side of the grip allows a toggle between the blade and the collapsed gun form. When the trigger is pulled, a hyper-compressed bit of air is fired, dealing slightly less damage than an actual bullet but eliminating the need for bullets. It is still quite fatal in most situations. Unusually, considering the tensions between Cocoon and Gran Pulse at the time of its making, there are two inscriptions engraved in Pulsian script on the blade: Invoke my name - I am Spark and blinding instant. Her name is inscribed in Cocoonian script.
--- and now you wanna talk Magical ItemL'CIE BRANDWhile it had vanished following the defeat of Orphan and the fulfillment of their Focus, the space where it once had been had never felt the same; it gave a slight tingling whenever she used magic, and that in itself (the possession of magical ability, even in its absence) was strange. After obtaining Odin once more, the brand has reappeared, seemingly active but still in its first stage of thirteen with no sign of transforming anytime soon. The brand's ability is passive; it allows her access to all magickal tiers, and cannot be removed by any known means, However, it has not been researched heavily...
Inventory
1x Chocobo Flute - A magical flute that allows the user to summon and dismiss a chocobo as they please! This is a multi-use item.
1x Pure Quartz - Allows your character to gain one signature sub-ability per crystal purchased. Limit of 3 sub-abilities. You do not lose this item on use.
1x Summon Battle Stone - Don't have your summon yet? Think you're more than strong enough to take on your summon? Use this stone to force your summon from hiding and fighting right then and there. You will lose this item after it's use.
1x Pure Gold - Allows a/another custom, unique, or non-shop magic item to be equipped to your character. You do not lose this item on use
5x Tickets - Allows your character to utilize the airships providing transportation between these locales: Midgar ( Southeastern Continent ) Rabanastre ( Western Continent ) Archades ( Northern Continent ) One ticket per airship ride; non-refundable; keep your hands and feet inside the ship at all times and keep an eye on your valuables, Highwind and Bros. is not responsible for your lost or stolen items!
1x Pure Amethyst - Allows a secondary weapon to be equipped. You do not lose this item on use.
1x Baby Chocobo - Pink
1x Ghoul Claws - A special weapon dedicated to those whose prowess belongs to the category of physical combat, these enchanted claws harvested from a ghoul who had risen from the dead, increase defense from physical and magical attacks by 20% and increase damage done by physical attacks by 20%.
--- still it's not hard to dream Signature AbilityARMY OF ONELightning's signature ability. Being accustomed to fighting alone, she finds herself needing to know how to cover all the bases when she fights. The ability Army Of One renders her untouchable for the turn, susceptible only to chronic damage or area attacks such as -ga spells. Upon using the ability, Lightning unleashes a near-simultaneous chain of blows on the opponent from both the blade and firearm elements of her weapon, the Blazefire Saber, which interrupts an opponent's action if they are in the middle of attacking and also eliminates whatever guard they may currently be employing. This ability can only be used once per thread and will take a 10% chunk of Lightning's HP if she has 100% health. For 11 hits, 22 hp damage is dealt.Sub-Ability SUNDERER OF FALSEHOOD Using her bond with her Eidolon and her abilities as a l'Cie, Lightning summons Odin's blades in lieu of his presence, using them to attack. Physical abilities and thunder-element magick are doubled when these are in play. The ability lasts for two posts and has a cooldown of ten posts. --- you'll always be my konstantine [/size]
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Post by Lightning Farron on May 13, 2011 18:01:26 GMT -5
THEY'LL NEVER HURT YOU( LIKE I DO, NO ) ODIN HERALD OF TRUTH This Creature is: UNLOCKED.
Description Lightning's Eidolon, Odin, takes the form of a large armored knight with a two-bladed sword joined at the hilt, and in Gestalt Mode is able to transform into the horse Sleipnir, which Lightning rides on while wielding Odin's sword split in two. He possesses a color scheme of mainly white, with gold and green accents.
History Odin is a high-ranking god in Norse mythos, the symbol of wisdom, war, battle and death, and also magic, poetry, prophecy, victory, and the hunt. His horse is called by the name Sleipnir. He is said to assemble and entertain a total of half of the spirits of great and powerful warriors (the other half being Freyja) in hopes that they would fight for and support the gods at the final end battle - Ragnarök. Perhaps he sees it as his duty to defend the warrior Lightning Farron from this such "end" of the world, as her Focus is to become Ragnarok itself and bring about the demise of Cocoon.
Signature Ability ZANTETSUKEN Odin has two forms - a humanoid warrior with a double-sided blade that specializes in physical attacks and offensive magic of the Thunder element, and his Gestalt mode that is modeled after the horse Sleipnir. Lightning can mount Odin in his Gestalt Mode and take hold of one-half of his sword in each hand. Zantetsuken is a spinning attack utilizing these blades that cuts lesser enemies in half and wounds greater ones with slices at sonic speed to deal 25 hp damage. This ability can be used once per thread and Odin must be dismissed after its use.
Sub-Ability THUNDERFALL [ locked ] Odin uses his affinity with the Lightning element to call down many strikes of lightning to deal Significant damage of the element, and inflict Launch, sending all surrounding enemies into the air. Radius of twenty feet, cooldown of six posts.
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Post by Lightning Farron on May 13, 2011 18:15:06 GMT -5
LIGHTNING FARRON Stocked Abilities [ HEY, YOU KNOW ] you keep me up in bed PHYSICAL ABILITIES [/b] [li] Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%. active[/li][li] Blitz - An attack that does moderate damage to all enemies within five feet of the attacker. - 2 post cooldown [/li][li] Ruin - An attack that does moderate non elemental Magickal damage to a single opponent. - 2 post cooldown [/li][li] Lightning Strike - Inflicts Moderate Thunder damage to a single adversary. - 2 post cooldown [/li][li] Double Cut - The user is allowed an additional regular attack. - 2 post cooldown [/li][li] Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown [/li][li] Counterattack - Upon being attacked, the user will counter, dealing Adequate damage - 1 post cooldown [/li][li] Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown[/blockquote][/li][/ul][/blockquote] DEFENSIVE ABILITIES [/b] [li] Evasion - Reduces damage taken by 10%. [/li][li] Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost. [/li][li] Empowered Guard - Guard also triples physical and magical defenses [Must know Guard to learn this ability]. [/li][li] Guarded Evasion - Guard reduces damage taken by a further 10% [Must know Guard and Evasion to learn this ability]. active[/li][li] Guard - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown [/blockquote][/li][/ul][/blockquote] BLACK MAGICK - Thunder - A basic thunder element spell, it deals adequate damage to a single enemy. - 1 post cooldown
- Thundara - A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies [Must know Thunder] - 2 post cooldown
- Thundaga - A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies. [Must know Thundara] - 4 post cooldown
[/li][/ul][/blockquote] WHITE MAGICK [/b] [li] Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). [/li][li] Entwine - All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster. active[/li][li] Cure - A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown. [/li][li] Cura - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown [/li][li] Curaga - A healing spell that heals a Significant amount of health to a single target and a moderate amount to the rest of your party. [Must know Cura] - 4 post cooldown.[/blockquote][/li][/ul][/blockquote] ARCANE MAGICK - Spark - A strong Spell that inflicts Severe damage to a single target and a significant amount of damage to all other enemies in combat. [Must know Thundaga] - 8 Post cooldown
[/li][/ul][/blockquote]
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Post by Lightning Farron on Jun 14, 2011 11:29:28 GMT -5
Spending 110 LP on;
Evasion- Reduces damage taken by 10%. - Costs 15 LP
Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost. - Costs 15 LP
Empowered Guard - Guard also triples physical and magical defenses [Must know Guard to learn this ability]. - Costs 15 LP
Guarded Evasion - Guard reduces damage taken by a further 10% [Must know Guard and Evasion to learn this ability]. - Costs 15 LP
Guard - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown - 15 LP
Curaga - A healing spell that heals a Significant amount of health to a single target and a moderate amount to the rest of your party. [Must know Cura] - 4 post cooldown. - 35 LP
LP handled by moi.
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