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Post by tidus on Apr 19, 2011 21:26:07 GMT -5
Tidus BATTLE STATISTICS AND INFORMATION Total Fights: 1 Fights Won: 0 Fights Lost: 0
Level: 3
Weaponry [/b] Brotherhood: His weapon his the signature water-like sword he carries. It's strangely shaped; it is also the blade that Yuna uses for her Warrior dressphere. Magical Item---- Signature AbilityJecht Shot: This is also his Blitzball move. Taking a round, or a kicable object, he throws it into the air, jumps in the air, flips, and shoots directly straight. If it hits, it does Massive Damage. 5 post cooldown. Sub-Ability ----
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Post by tidus on Apr 19, 2011 21:27:19 GMT -5
Valefor The Aerial Aeon This Creature is: Locked
Description Valefor is a strange looking dragon cross with a bird. He is very colorful and is known for his surprising speed.
History Valefor is the Besaid Aeon, and Yuna's first Aeon. He has been accompanying Yuna from the beginning. This was also the first Aeon that Tidus had ever seen Yuna summon before, in the middle of Besaid.
Signature Ability Energy Ray: Valefor fires a super-charged beam that explodes underneath all the foes and causes non-elemental damage. This does Significant damage and is a five post cooldown.
Sub-Ability LOCKED
Energy Blast: Valefor fires a number of destructive beams, damaging all enemies. This does Catatrophic damage and is once per thread. Valefor is immediately dismissed.
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Post by tidus on Apr 19, 2011 21:32:35 GMT -5
Tidus Stocked Abilities PHYSICAL - Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%. - Costs 15 LP
- Merciless - Upon being reduced to critical status, the user will do a quarter additional damage. - Costs 15 LP
- Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. - Costs 15 LP
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
- Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
[/blockquote] DEFENSE - Evasion - Reduces damage taken by 10%. - Costs 15 LP
- Counter - Doubles damage dealt after taking damage. - Costs 15 LP
- Impenetrable - The user becomes invulnerable to damage, however they are incapable of dealing damage. The duration can be up to four posts - 5 post cooldown || Cost: 35 LP
[/blockquote] TIME MAGIK - Good Time - Increases the post duration of all Buffs to your allied party by two posts. - Costs 15 LP
- Haste - A simple spell that increases the attack speed of a single allied target, allowing for two actions every second turn, lasts 4 posts - 2 Post Cooldown - 20 LP
- Slow - A simple spell that decreases the attack speed of one enemy target, skipping over the ailmented individual's second turn, lasts 3 posts - 2 Post cooldown - 20 LP
[/blockquote][/li][/ul]
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Post by tidus on May 14, 2011 0:51:05 GMT -5
Using 15 LP
Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted. - Costs 15 LP
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