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Post by Nel Zelpher on May 28, 2011 17:35:31 GMT -5
Nel Zelpher BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 2 [hp=105/105]
Weaponry [/b] Nel utilizes a number of close-range weapons, varying between short swords, knives, daggers and various types of hand-to-hand combat training. Though very flexible in terms of weaponry, she prefers hand-to-hand combat to using weapons when possible. Magical ItemLightning Whip: A thin cable with an electric pulse charge strapped to Nel's wrist. When used, it wraps around the opponent and delivers a strong electric shock, preventing both the victim from using Magic attacks for the next two turns in addition to dealing normal damage. Nel cannot cast any magic spells or use her Runology abilities in the same turn as this attack. Can be used once every four turns. InventoryChocobo voucher - Tournament winnings Pure Quartz - Tournament winnings Pure Gold - Tournament winnings Signature Ability:RunologyProficient in the use of magic and short-range weapons, Nel is capable of combining the two in combat to form her own fighting style. Different skills have different effects and durations, but magic may not be cast in the same turn as her Runology skills are used. Sub-Ability Ice Daggers Nel coats three daggers in ice and hurls them at her opponent. Each dagger deals normal damage. Three turn cooldown. [/blockquote]
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Post by Nel Zelpher on May 28, 2011 17:36:07 GMT -5
PRETTY PICTURE HERE[*/IMG] SUMMON NAME SUMMON TITLE This Creature is: LOCKED OR UNLOCKED, CREATURE IS UNLOCKED AFTER YOU SUCCESSFULLY FINISH YOUR SUMMON THREAD.
Description DESCRIBE YOUR SUMMON THOROUGHLY.
History DESCRIBE ANY MYTHOS AND LEGENDS BEHIND YOUR SUMMON, OR EVEN HOW THE SUMMON CONNECTS TO YOUR CHARACTER.
Signature Ability PLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD.
Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE.
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Post by Nel Zelpher on May 28, 2011 17:50:07 GMT -5
Nel Zelpher Stocked Abilities ABILITIES
Physical
- Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that specializes in Black magic get a 10% spell power boost. - Costs 15 LP
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
- Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
- Ruin - An attack that does moderate non elemental Magickal damage to a single opponent. - 2 post cooldown - 10 LP
- Ruinga - An attack that does significant nonelemental Magickal damage to a single target. - 3 post cooldown - 20 LP
Black Magic
Active
White Magic Passive
- Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
Active
- Cure - A basic healing spell that heals for an adequate amount of damage. - 1 post cooldown - 10 LP
- Cura - A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown - 20 LP
Green Magic
- Captivate - A charm inducing spell that will prevent the target from targeting the user for three posts - 3 post cooldown - 20 LP
- Bio – A spell that poisons an enemy with a thick green substance, and does weak but continuous damage for four posts. - 2 Post Cooldown - 20 LP
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/blockquote][/center]
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Post by Nel Zelpher on Jun 26, 2011 13:21:30 GMT -5
Purchasing
Divine Spirit - All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
and
Ruin - An attack that does moderate non elemental Magickal damage to a single opponent. - 2 post cooldown - 10 LP
-Deducted by Laguna
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Post by Nel Zelpher on Jul 19, 2011 6:57:08 GMT -5
Purchasing
Ruinga - An attack that does significant nonelemental Magickal damage to a single target. - 3 post cooldown - 20 LP
20 LP total.
-Deducted by Laguna
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Post by Nel Zelpher on Aug 10, 2011 13:46:25 GMT -5
Purchase for 15 LP:
Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that specializes in Black magic get a 10% spell power boost. - Costs 15 LP
-Deducted by Laguna
EDIT: Also using 500 Gil (300 from Nel, 200 from Namine) to buy Cura
-Also deducted by Laguna
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