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Post by Freya Crescent on May 28, 2011 19:56:22 GMT -5
Freya Crescent BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0 Level: 2 Weaponry[/b] Dragon's Hair: Legendary spear made from a dragon king's hair. It is known as 'The divider of heaven'. Magical Item--- InventoryKnight the Cocoonian Chocobo Pure Quartz x2 Signature AbilityTrance: Freya, for three posts, turns a strange pink and white glow, covering her entire body. She can only enter Trance if both Jump and High Jump are in cooldown. They are both immediately taken off cooldown and used in the first post. They will continue to be put off cooldown and used until her Trance wears off or the battle is won. Also, for one of these three posts, she will not return to the ground and, thus, any attack that turn is null and void. Once per Thread. Sub-Ability
Reis Wind: If Regen or Regena are on cooldown, they are immediately relieved. When they are used again, They will effect the entire party. However, Regen, Regena will have the same cooldown as Reis Wind and their effects last the same amount. Once per thread, only applicable to either Regen or Regena. Sub-Ability
Lancer: Freya attacks with two quick jabs, dealing 10 damage upon each strike. She heals with half of the damage she deals. 4 Post cooldown. Sub-Ability [LOCKED]
Cherry Blossom: Cherry Blossom petals appear on the field, damaging all of her opponents. They deal 15 damage to all opponents on the field. 4 Post cooldown.
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Post by Freya Crescent on May 28, 2011 19:56:41 GMT -5
ODIN DESTROYER This Creature is: LOCKED
Description Odin is an armored man stuck up on a horse.
History Odin was an Eidolon of Garnet's before it was extracted out of her and used against Cleyra, a place Freya had sworn to protect and failed to do. Because of him, her second home was destroyed.
PRETTY PICTURE HERE[*/IMG]
SUMMON NAME SUMMON TITLE
This Creature is: LOCKED OR UNLOCKED, CREATURE IS UNLOCKED AFTER YOU SUCCESSFULLY FINISH YOUR SUMMON THREAD.
Description DESCRIBE YOUR SUMMON THOROUGHLY.
History DESCRIBE ANY MYTHOS AND LEGENDS BEHIND YOUR SUMMON, OR EVEN HOW THE SUMMON CONNECTS TO YOUR CHARACTER.
Stocked Abilities
TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES
- FIRST STOCKED ABILITY HERE
- SECOND STOCKED ABILITY HERE
- THIRD STOCKED ABILITY HERE
- FOURTH STOCKED ABILITY HERE
- FIFTH STOCKED ABILITY HERE
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/li][/ul] Signature AbilityPLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD. Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE. [/blockquote] Signature Ability--- Sub-Ability --- [/blockquote]
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Post by Freya Crescent on May 28, 2011 20:02:09 GMT -5
FREYA CRESCENT Stocked Abilities PHYSICAL - Jump - The user launches up into the air and comes back down upon the opponent with an attack that deals 5 damage. - 1 post cooldown
- High Jump - The user launches higher into the air and hits the opponent when coming back down, dealing 10 damage to the target. - 2 post cooldown
[/blockquote][/li][/ul] DEFENSE - Guard - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown
[/blockquote] WHITE MAGIK - Chemist - The effects of all battle orientated items increase by 5 HP.
- Regen – A weak spell that heals a single target for a small amount over time [ 5 every turn ]. This ability lasts 5 posts. - 3 post cooldown
- Regena - A spell that heals a single target for a 10 amount of health over time. Lasts 5 posts - 4 post cooldown
[/blockquote][/li][/ul] TIME MAGIK - Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown
[/blockquote][/li][/ul] GREEN MAGIK - Carnage - The entire party is put under the Berserk status aliment for three turns. - 5 post Cooldown
[/blockquote]
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Post by Freya Crescent on Jun 25, 2011 2:28:36 GMT -5
Using 15 LP on:
Guard - The defense of the user is increased by half, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown - 15 LP
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Post by Freya Crescent on Jun 29, 2011 7:18:04 GMT -5
Using 750 GIL on a Cocoonian Chocobo.
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Post by Freya Crescent on Jul 11, 2011 6:55:59 GMT -5
Using 750 GIL for unlocking Reis Wind
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Post by Freya Crescent on Jul 16, 2011 3:21:41 GMT -5
Using 750 gil for Lancer
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Post by Freya Crescent on Jul 20, 2011 2:43:17 GMT -5
Spending 35 LP for:
Carnage - The entire party is put under the Berserk status aliment for three turns. - 5 post Cooldown - 35 LP
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Post by Freya Crescent on Aug 7, 2011 19:26:05 GMT -5
Using 20 LP for:
Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown - 20 LP
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