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Post by Noel Kreiss on Jun 26, 2011 16:49:05 GMT -5
NOEL KREISS BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0 Level: 1 Weaponry[/b] DESCRIBE YOUR CHARACTER'S WEAPON Magical ItemYOU ARE ALLOWED ONE MAGICAL ITEM, PLEASE BE SURE TO INCLUDE IT IN A THREAD IN THE ABILITIES APPROVAL BOARD TO GET THE ITEM ABILITY APPROVED InventoryTHE ITEMS YOU HAVE BOUGHT FROM THE GIL SHOP OR WON FROM YOUR CHARACTER, UPDATE THIS OFTEN Signature AbilityPLEASE POST IT IN THE ABILITY APPROVAL BOARD TO GET STAFF APPROVAL BEFORE PUTTING IN HERE. Sub-Ability THIS IS UNLOCKED AT LEVEL 4, PLEASE POST IT IN THE ABILITY APPROVAL BOARD TO GET STAFF APPROVAL.
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Post by Noel Kreiss on Jun 26, 2011 16:49:52 GMT -5
PRETTY PICTURE HERE[*/IMG] SUMMON NAME SUMMON TITLE This Creature is: LOCKED
Description DESCRIBE YOUR SUMMON THOROUGHLY.
History DESCRIBE ANY MYTHOS AND LEGENDS BEHIND YOUR SUMMON, OR EVEN HOW THE SUMMON CONNECTS TO YOUR CHARACTER.
Signature Ability PLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD.
Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE. TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES - FIRST STOCKED ABILITY HERE
- SECOND STOCKED ABILITY HERE
- THIRD STOCKED ABILITY HERE
- FOURTH STOCKED ABILITY HERE
- FIFTH STOCKED ABILITY HERE
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
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Post by Noel Kreiss on Jun 26, 2011 16:50:28 GMT -5
NOEL KREISS Stocked Abilities PHYSICAL - Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that cast black magick get a 10% spell power boost. - Costs 15 LP
- Ruin - An attack that inflicts 10 HP non-elemental Magickal damage to a single opponent. - 2 post cooldown - 10 LP
- Launch - Launches the foe into the air and follows up with an attack that does 5 HP damage to an opponent. - 1 post cooldown - 10 LP
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
- Jump - The user launches up into the air and comes back down upon the opponent with an attack that deals 5 HP damage. - 1 post cooldown - 10 LP
[/blockquote][/li][/ul] DEFENSIVE - Evasion - Reduces damage taken by 10%. - Costs 15 LP
[/blockquote][/li][/ul] TIME - Undo - The user distorts time to what it was a turn previous, nullifying all events of the turn. This ability will always be cast at the end of the turn regardless of predetermined initiative. – 5 post cooldown - 35 LP
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Post by Noel Kreiss on Aug 20, 2011 14:47:52 GMT -5
Spending 20 LP on-
Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
Jump - The user launches up into the air and comes back down upon the opponent with an attack that deals 5 HP damage. - 1 post cooldown - 10 LP
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