Post by Zidane Tribal on Jul 2, 2011 1:05:48 GMT -5
♦ WEAPONRY[/URL][/i] are Zidane's trademark daggers, which he is never seen without. The blades themselves have a hilt which are a turquoise colour with golden straps. Mage Masher's blades are a maroon-bronze like colour, with vine etchings along the crooked-appearing weapon.[/ul]
[/i]; sealing off the user from using magic techniques.
L I M I T A T I O N: Only activates if four physical attacks land within a chain of posts during the match (four posts with at least one successful physical hit each). The ability lasts only T H R E E post on the opponent.
C O O L D O W N: Once per thread.[/ul][/blockquote]
♦ MAGICAL ITEM
♦ SIGNATURE ABILITY
[Similar to FFIX as Zidane's skills determines which Dyne techniques he learns. Example: to obtain Solution 9 in the game, Zidane must learn the skill Lucky Seven. Skills here will be replaced with certain stocked abilities.]
[/colour]:[/b] Activates the post after half of Zidane’s HP bar is drained. Only lasts three posts.
C O O L D O W N: Once per thread.[/blockquote][/ul][/ul]
♦ SUB-ABILITY
♦ FREE ENERGY [UNLOCKED]
A basic Dyne technique that is physical and allows Zidane to release pent up energy throughout the battle. Each time this move is active, Zidane gets two chances to swoop in and release the said energy in two single-blows. Each successful strike deals adequate damage.
[/colour]:[/b]
FLAME STRIKE
L I M I T A T I O N: Close range that requires Zidane to take a risk from physical attacks from opponents. Only gets two posts, within the three posts of Trance, to attempt to strike. [Only two attacks total. Either Zidane attempts both strikes in one post or strikes once in the two post countdown.]
C O O L D O W N: View Trance.[/ul][/blockquote]
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