Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Jul 24, 2011 3:54:53 GMT -5
Yuna BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 9
Weaponry [/b] Spiked Rod-- This weapon is Yuna's resort if her magic fails, or if someone gets to close. It has the power to do enough damage to stagger them back. Although the description says spiked, its actually not spiked. When Yuna hits it against an enemy, even if they have armor it will still stagger them. It never does a lot of damage, but this can be useful for desperate times. Magical ItemYOU ARE ALLOWED ONE MAGICAL ITEM, PLEASE BE SURE TO INCLUDE IT IN A THREAD IN THE ABILITIES APPROVAL BOARD TO GET THE ITEM ABILITY APPROVED Signature AbilityNul-Blaze, Nul-Frost, Nul-Shock, Nul-Tide, Nul-Wind: With these spells, Yuna is able to cast one at a time and protect herself by said element. Nul-Blaze protects against fire, Nul-Frost against blizzard, Nul-Shock against thunder, Nul-Tide protects from water, and Nul-Wind against Aero. However high the element strength is, it will do no damage when thrown at Yuna or an ally with said Nul spell. After one hit, the spell is no longer active and Yuna is no longer protected. Only way to be protected once more, is for Yuna to cast the Nul once more. When hit with an elemental strike, the certain element is canceled; however, damage from the weapon is dealt. Example: Yuna casts Nul-Blaze on self and opponent hits her with flamestrike. HP is lost, but not from the element, the hit of the blade does said damage. Yuna can only cast two at one time. For example: she can cast Nul-Shock and then follow up with Nul-Tide. Until a Nul spell is no longer active, only two spells can be up and protecting. The cooldown for said spells is three posts. Nul spells can not be doubled either, basically she can not cast two of the same Nul spell on the same person. Sub-Ability THIS IS UNLOCKED AT LEVEL 4, PLEASE POST IT IN THE ABILITY APPROVAL BOARD TO GET STAFF APPROVAL.
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Jul 24, 2011 4:00:47 GMT -5
Anima SUMMON TITLE This Creature is: LOCKED
Description Anima, unlike Dark Anima, has no darkness. Only darkness it will have is from the user or in it's other form, Dark Anima. Though this is something completely different from Anima. Anima has chains binding it together and connected to the floor or walls it is summoned at. Along with a image of Seymour's mother on Anima's necklace. This summon is frightening in appearance, but it has true intentions to protect from the evil in the world. When Anima is able to do critical top damage, a new part of anima is shown. Connected at the bottom of Anima is a being bound by the hands with chains. The chains breaks and allows Anima to use her fists to beat the opponent with critical damage.
History Anima was Seymour Guado's mother who died to become a summon for Seymour. In Yuna's pilgrimage to defeat Sin, she managed to gain knowledge of this summon, in which she managed to gain. She leaned of how Seymour got how he is, how his mother explained it that was how she took it. When summoning Anima, Yuna felt more sorrow for this summon. It looked like it was in pain, with this she formed a bit of a bond with this aeon.
Signature Ability PLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD.
Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE.
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Jul 24, 2011 4:02:40 GMT -5
Yuna Stocked Abilities WHITE Magick - CURE-A basic healing spell that heals an adequate amount of damage. 1 post cooldown. 10 LP
- CURA-A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown - 20 LP
- DIVINE SPIRIT- All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
- RAISE- A spell that revives one ally in combat, and will kill undead enemies when cast - 3 post cooldown - 20 LP
- ESUNA- A basic spell that cures all status ailments on a single target. - 1 post cooldown - 10 LP
- ENTWINE- All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster. - Costs 15 LP
- CHEMIST- The effects of all battle orientated items increase by 5 HP. - 15 LP
- WILL OF THE GODS- Increases the number of posts your Arbiter may be active for by one (from 7 to 8). - Costs 30 LP
GREEN Magick
- PROTECT- A simple spell that erects a barrier before one target, halves any physical damage the target may get - 4 post cooldown - 20 LP
- SHELL- A spell that erects a barrier that halves the damage of Magickal attacks on the target - 3 post cooldown - 10 LP
- DISPEL- A simple spell that removes positive and negative status effects from one target - 1 post cooldown - 20 LP
- VIGOR- A simple spell that boosts the strength of one allied target a quarter. Lasts for 3 posts. - 2 post cooldown - 10 LP
TIME Magick
- HASTE- A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown - 20 LP
- REFLECT- A spell that creates a mirror like barrier on one target, any Magick that is cast upon the target, will be reflected to another enemy target. Lasts 2 posts - 3 post cooldown - 20 LP
- CHEER- Decrease the cooldowns of all abilities by one post for the entire party – 3 post cooldown - 20 LP
- REVERSAL- If an enemy used a beneficial ability in the previous turn, reverse this to their negative counterpart (Heal=Damage, Buff=Debuff) for an amount equal to the damage dealt/length of buff. If used the on an ally the effects are similar, enabling one to reverse negative to positive, however the value is cut in half. – [Must own three additional Time Magick abilities] 6 Post cooldown - 35 LP
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK 8B008B FOR ARCANE MAGICK
[/blockquote][/li][/ul]
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Aug 2, 2011 22:34:47 GMT -5
Buying:
DISPEL- A simple spell that removes positive and negative status effects from one target - 1 post cooldown - 20 LP
REFLECT- A spell that creates a mirror like barrier on one target, any Magick that is cast upon the target, will be reflected to another enemy target. Lasts 2 posts - 3 post cooldown - 20 LP
ESUNA- A basic spell that cures all status ailments on a single target. - 1 post cooldown - 10 LP
Total: 50
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Aug 2, 2011 23:57:19 GMT -5
Buying:
1 hi-ether 3 ethers
total: 800 Gil
Gil modified - Albel
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Aug 10, 2011 2:54:44 GMT -5
Buying....
CHEER- Decrease the cooldowns of all abilities by one post for the entire party – 3 post cooldown - 20 LP
REVERSAL- If an enemy used a beneficial ability in the previous turn, reverse this to their negative counterpart (Heal=Damage, Buff=Debuff) for an amount equal to the damage dealt/length of buff. If used the on an ally the effects are similar, enabling one to reverse negative to positive, however the value is cut in half. – [Must own three additional Time Magick abilities] 6 Post cooldown - 35 LP
VIGOR- A simple spell that boosts the strength of one allied target a quarter. Lasts for 3 posts. - 2 post cooldown - 10 LP
CURA-A healing spell that heals a Moderate amount of health to a single target and adequate amount of health to the rest of your party. [Must know Cure] - 2 post cooldown - 20 LP
DIVINE SPIRIT- All white magic spells heal by one more level than usual (E.g. Moderate to Large). - Costs 15 LP
TOTAL: 100 LP
-- LP DEDUCTED BY LIGHTNING.
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Sept 7, 2011 18:15:47 GMT -5
Buying...
Entwine - All white magic spells will automatically grant the same effect upon the caster (Not applicable to Raise) When considering multiple effects, apply the best one once to the caster. - Costs 15 LP
Chemist - The effects of all battle orientated items increase by 5 HP. - 15 LP
Will of the Gods - Increases the number of posts your Arbiter may be active for by one (from 7 to 8). - Costs 30 LP ------
Pure Topaz - 500 Gil - Inventory Limit: 1 Allows the LP cost for one ability you are gaining to be skipped. One use per update to Battle Stats. However, you may not use them for any Arcane spell.
Phoenix Pinion - 500 Gil - Inventory Limit: 2 Allows the status 'Reraise' to be bestowed on the user, automatically adding 20 HP when HP falls to 0. Divine Spirit or Chemist raises this amount by 20 HP and can be stacked. Buying 2.
First-Aid Pack - 100 Gil - Inventory Limit: 3 A single ailment of your choice may be lifted. Buying 3
Phoenix Retrice - 750 Gil - Inventory Limit: 1 Allows Reraise to be bestowed on another party member, adding 20 HP when their HP falls to 0. Divine Spirit or Chemist raises this amount by 20 HP and can be stacked.
Total: 2550 GIL Total: 60 LP
Updated! - Albel
|
|
Yuna
Spira
[M:-3400:-195:]
I want my journey to be full of laughter.
Posts: 205
|
Post by Yuna on Oct 11, 2011 1:48:25 GMT -5
Buying:::
Pray - A weak healing spell that heals your party for 5 HP. - 10 LP
Regena - A spell that heals a single target for a moderate amount of health over time [ 10 HP per turn ]. Lasts 5 posts - 6 post cooldown - 35 LP
TOTAL:: 45 LP
~ LP updated ~~ Gabranth was here. Ashe is a looser.
|
|