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Post by angeal on Jul 1, 2011 22:07:15 GMT -5
Angeal Hewley BATTLE STATISTICS AND INFORMATION Total Fights: 1 Fights Won: 0 Fights Lost: 0
Level: 1
Weaponry [/b] Angeal generally sticks to using hand-to-hand combat moves when forced to fight, but he also wields the massive Buster Sword for times when he deems its use necessary. Magical ItemShin-Ra Sword: A one-handed sword that is common issue to all Shin-Ra soldiers, which Angeal often defaults to when melee combat is not the best option. The item allows Angeal to initiate a quick slashing attack that strikes the enemy four times, dealing moderate damage. Four turn cooldown. Signature AbilityLimit Break:In situations of extreme duress, Angeal is capable of concentrating his energy to deal out more powerful attacks and special techniques. Each has its own duration and uses, but Angeal cannot cast magic in the turns that the abilities are used. Sub-Ability Angeal gives a powerful swing from the Buster Sword at his target, dealing significant damage and inflicting Silence for two turns if it hits. [five turn cooldown] [/blockquote]
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Post by angeal on Jul 1, 2011 22:07:30 GMT -5
PRETTY PICTURE HERE[*/IMG] SUMMON NAME SUMMON TITLE This Creature is: LOCKED OR UNLOCKED, CREATURE IS UNLOCKED AFTER YOU SUCCESSFULLY FINISH YOUR SUMMON THREAD.
Description DESCRIBE YOUR SUMMON THOROUGHLY.
History DESCRIBE ANY MYTHOS AND LEGENDS BEHIND YOUR SUMMON, OR EVEN HOW THE SUMMON CONNECTS TO YOUR CHARACTER.
Signature Ability PLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD.
Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE.
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Post by angeal on Jul 1, 2011 22:13:24 GMT -5
Angeal Hewley Stocked Abilities ABILITIES
Physical
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
- Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
Black Magic
- Aero - A wind element spell that does moderate damage to all enemies - 3 post cooldown - 10 LP
White Magic
Passive
Active
- Regen - A weak spell that heals a single target for a small amount over time [ Weak every turn, or Adequate every two turns ]. This ability lasts 5 posts. - 3 post cooldown - 20 LP
- Regena - A spell that heals a single target for a moderate amount of health over time. Lasts 5 posts - 4 post cooldown - 35 LP
Green Magic
- Fog - A spell that does weak damage to a single target, and inflicts them with the Silence abnormality for two turns. - 2 post cooldown - 20 LP
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
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Post by angeal on Jul 19, 2011 7:09:10 GMT -5
Buying
Aero - A wind element spell that does moderate damage to all enemies - 3 post cooldown - 10 LP
-Deducted by Laguna
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