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Post by misery on May 28, 2011 21:50:51 GMT -5
Misery BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1 Weaponry[/b] Misery's weapons is a simple staff. In design and uses, its not all that special. The staff it about three feet long, and it is a dark black color with strange red markings (Which are mostly just random scribbles and lines. Its only good use is for whacking someone in the head (Or anywhere else.). Magical ItemN/A. Signature Ability- - - Sub-Ability - - -
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Post by misery on May 28, 2011 21:53:32 GMT -5
"Un-Dead Core" The island's core This Creature is: LOCKED.
Description The Un-dead Core is basically one huge, giant, Navy blue monster. It is always surrounded by smaller versions of itself. The Un-dead core is plant-like in texture and -sort of- resembles cabbage. The core is extremely large in size and measures to be about the size of a 3-4 story building. It has three "forms" per say. One where its front is closed, another when its front is open and a strange red face forms, and the last is when its front part is open and forms a red mouth. The last form also includes all the smaller version opening up and revealing strange eyes.
History The Un-dead core -was- the life source of the island Misery was once imprisoned on. Once it was defeated by "Soldier from the Surface" Misery and the Doctor barley saved it and the island, but it became "Un-Dead" as a result. In the final battle, the essence of the Doctor took over Misery and the Un-Dead core. Who were once again defeated by the "Soldier of the surface". This summon represents Misery's past fears and weaknesses.
Signature Ability W.I.P.
Sub-Ability W.I.P.
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Post by misery on May 28, 2011 22:00:25 GMT -5
Misery Stocked Abilities Black Magik- Thunder - A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cool down - 10 LP
- Thundara - A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies [Must know Thunder] - 2 post cooldown - 20 LP
[/blockquote] Passive;;
[/li][li] Runic Focus - Increases the damage dealt by all black magic spells by 30% - Costs 15 LP [/li][li] Vengeance - Increases the chance that black magic spells will hit the target by 10% - Costs 15 LP [/blockquote] [/li][/ul] Green Magik- Focus - Increases the Magickal capabilities of a single ally by a quarter - 3 post cooldown - 10 LP
[/blockquote][/li][/ul]
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