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Post by someone on Jun 17, 2011 21:01:33 GMT -5
ZACK FAIR BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
Weaponry [/b] Buster SwordA sword once wielded by Zack's mentor and friend, Angeal Hewley. He wears it proudly upon his back but rarely, if ever, uses it. He finds his teacher's philosophy to be of great importance. Use...causes wear, tear, and rust. The sword is massive, standing at nearly Zack's height and nearly just as wide. Two materia slots are in the base of the blade and the hilt is wrapped in a dark red wrapping for a nice little grip. Standard Issue SOLDIER SwordA sword wielded by footsoldiers, but it gets the job done, for the most part. It's a double edged blade that is about two feet long, the guard having a crescent shape to it that slips around his hands over the black wrapped hilt. A bronze color tints the guard and the sword can be wielded with one hand or two. Magical ItemNone..... yetSignature AbilityChain Slash[/color] A five slash combo. Zack rushes at his opponent, slashing a total of five times, his muscles tense and his "SOLDIER strength" active. It deals severe damage by the end of the combo but one might see each slash coming, though he tries to keep as close to his opponent as possible during this combo. Cooldown time of 5 posts. Sub-AbilityTHIS IS UNLOCKED AT LEVEL 4, PLEASE POST IT IN THE ABILITY APPROVAL BOARD TO GET STAFF APPROVAL.[/blockquote]
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Post by someone on Jun 17, 2011 21:04:32 GMT -5
PRETTY PICTURE HERE[*/IMG] SUMMON NAME SUMMON TITLE This Creature is: LOCKED OR UNLOCKED, CREATURE IS UNLOCKED AFTER YOU SUCCESSFULLY FINISH YOUR SUMMON THREAD.
Description DESCRIBE YOUR SUMMON THOROUGHLY.
History DESCRIBE ANY MYTHOS AND LEGENDS BEHIND YOUR SUMMON, OR EVEN HOW THE SUMMON CONNECTS TO YOUR CHARACTER.
Signature Ability PLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD.
Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE.
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Post by someone on Jun 17, 2011 21:20:21 GMT -5
ZACK FAIR Stocked Abilities TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES - Double Cut- The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
- Hat Trick- The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 LP
- Blitz - An attack that does moderate damage to all enemies within five feet of the attacker. - 2 post cooldown - 10 LP
- Flame Strike - Inflicts Moderate Fire damage to a single adversary. - 2 post cooldown - 20 LP
- Jump - The user launches up into the air and comes back down upon the opponent with an attack that deals normal damage. - 1 post cooldown - 10 LP
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/blockquote][/li][/ul]
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