Terra
Kingdom Hearts
[M:0:0:]
Posts: 12
|
Post by Terra on Aug 5, 2011 17:26:31 GMT -5
TERRA BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0 Level: 1 Weaponry[/b] Ends of the Earth: it looks exactly how it sounds, a weapon of power. Unlike most Keyblades, this one has its sharp teeth on both sides of the shaft, thus allowing it to be capable of cutting either way. The weapon is large and as such quite heavy, requring a mainly two handed sword style. The blade only presents itself to those it truly deems worth of its power. A noble blade, Ends of the Earth can appear and disappear into thin air, no matter where in the worlds the owner is. It grants the wielder a fair use of magical power, but rather boosts their physical capabilities instead. The keyblade can release heartless, unlock or lock worlds as well as the hearts of people. Finally the blade as the ability to transform into a Keyblade Glider. Terra's looks similar to a motorcycle Magical ItemYOU ARE ALLOWED ONE MAGICAL ITEM, PLEASE BE SURE TO INCLUDE IT IN A THREAD IN THE ABILITIES APPROVAL BOARD TO GET THE ITEM ABILITY APPROVED InventoryTHE ITEMS YOU HAVE BOUGHT FROM THE GIL SHOP OR WON FROM YOUR CHARACTER, UPDATE THIS OFTEN Signature AbilityDark Impulse: For 4 turns, Terra gains the power to control pure darkness. The amount that floods into him is so much that its constantly seeping out with the top of his left hand glowing pure light. Using the darkness Terra can fight and 'move' through shadows, and also fire off beams of darkness that do Average damage. On the final turn Terra can cause a single giant claw to emerge from the shadows and crush his enemy inflicting Heavy Damage. [6 post Cooldown] Sub-Ability THIS IS UNLOCKED AT LEVEL 4, PLEASE POST IT IN THE ABILITY APPROVAL BOARD TO GET STAFF APPROVAL.
|
|
Terra
Kingdom Hearts
[M:0:0:]
Posts: 12
|
Post by Terra on Aug 5, 2011 17:26:58 GMT -5
PRETTY PICTURE HERE[*/IMG] SUMMON NAME SUMMON TITLE This Creature is: LOCKED OR UNLOCKED, CREATURE IS UNLOCKED AFTER YOU SUCCESSFULLY FINISH YOUR SUMMON THREAD.
Description DESCRIBE YOUR SUMMON THOROUGHLY.
History DESCRIBE ANY MYTHOS AND LEGENDS BEHIND YOUR SUMMON, OR EVEN HOW THE SUMMON CONNECTS TO YOUR CHARACTER.
Signature Ability PLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD.
Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE. Stocked Abilities PLEASE NOTE YOU ARE ONLY ALLOWED FIVE FREE ABILITIES. YOU MUST BUY THE OTHER FIVE FROM THE GIL SHOP. YOU ARE NOT ALLOWED PASSIVES FOR ARBITERS. DELETE THIS SMALL ADDON STARTING WITH 'PLEASE' WHEN POSTING THIS ADDITION. TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES - FIRST STOCKED ABILITY HERE
- SECOND STOCKED ABILITY HERE
- THIRD STOCKED ABILITY HERE
- FOURTH STOCKED ABILITY HERE
- FIFTH STOCKED ABILITY HERE
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/blockquote][/li][/ul]
|
|
Terra
Kingdom Hearts
[M:0:0:]
Posts: 12
|
Post by Terra on Aug 5, 2011 17:27:29 GMT -5
TERRA Stocked Abilities PHYSICAL - Momentum - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%. - Costs 15 LP
- Shadow Strike - Inflicts 10 HP Dark damage to a single adversary. - 2 post cooldown - 20 LP
- Launch - Launches the foe into the air and follows up with an attack that does 5 HP damage to an opponent. - 1 post cooldown - 10 LP
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 LP
[/blockquote][/li][/ul] BLACK MAGICK - Quake - An earth element spell that deals 10 HP damage to a single enemy, and 5 HP damage to enemies within 10 feet of the target. - 2 post cooldown - 10 LP
[/blockquote][/li][/ul] DEFENSIVE [/blockquote][/li][/ul]
|
|