Post by squall on Jul 10, 2011 19:44:34 GMT -5
Magical Item
GRIEVER PENDANT
[ subject to approval ]
A pendant modeled after the profile bust of a figure that means a great deal to Squall philosophically, as Griever is the lion (symbolically tied to almost all characteristic that is proud and courageous) that doubles as his envisioning of the ideal Guardian Force. The silver necklace has absorbed a small fragment of Ellone (his step-sister)'s power and fashioned it into a skill ideal for battle.
Ellone’s power being the ability to send the consciousness of people she knows into another known individual’s past, the altered version of the Griever pendant shares characteristics with that ability and yet differs. Passively, it allows Squall to view the recent history of whatever area he is standing in, or whichever person he is touching (contact being necessary) – up to around six to seven ‘days’ back. (IE, the events of an earlier thread in which the last post was seven days or less earlier.) In battle, once per thread, Squall can effectively jump back one post and copy his state in that post to the post of its use – in effect, nullifying that turn, both positive and negative effects redacted.
Signature Ability
Renzokuken
[ subject to approval ]
[ cooldown: 5 or 7 posts ]
Squall unleashes four synchronized gunblade slashes and fired shots, dealing significant (20 hp) damage - 5 for each slice/bullet combination. If the opponent uses Time Magick on the turn before the ability is used, the damage is raised to catastrophic (30 hp) and two more slash-shots are added. The cooldown is five posts.
Depending on the relation of Squall’s level to his opponent’s level, a finisher may or may not be added to the signature ability. If a finisher is added, the cooldown is raised to seven posts.
GRIEVER PENDANT
[ subject to approval ]
A pendant modeled after the profile bust of a figure that means a great deal to Squall philosophically, as Griever is the lion (symbolically tied to almost all characteristic that is proud and courageous) that doubles as his envisioning of the ideal Guardian Force. The silver necklace has absorbed a small fragment of Ellone (his step-sister)'s power and fashioned it into a skill ideal for battle.
Ellone’s power being the ability to send the consciousness of people she knows into another known individual’s past, the altered version of the Griever pendant shares characteristics with that ability and yet differs. Passively, it allows Squall to view the recent history of whatever area he is standing in, or whichever person he is touching (contact being necessary) – up to around six to seven ‘days’ back. (IE, the events of an earlier thread in which the last post was seven days or less earlier.) In battle, once per thread, Squall can effectively jump back one post and copy his state in that post to the post of its use – in effect, nullifying that turn, both positive and negative effects redacted.
Signature Ability
Renzokuken
[ subject to approval ]
[ cooldown: 5 or 7 posts ]
Squall unleashes four synchronized gunblade slashes and fired shots, dealing significant (20 hp) damage - 5 for each slice/bullet combination. If the opponent uses Time Magick on the turn before the ability is used, the damage is raised to catastrophic (30 hp) and two more slash-shots are added. The cooldown is five posts.
Depending on the relation of Squall’s level to his opponent’s level, a finisher may or may not be added to the signature ability. If a finisher is added, the cooldown is raised to seven posts.
Opponent is same level or lower: No finisher
Opponent is 1-2 levels higher: Rough Divide (The damage output is raised by 5 hp)
Opponent is 3-4 levels higher: Fated Circle (The damage output is raised by 10 hp)
Opponent is 5-6 levels higher: Blasting Zone (The damage output is raised by 15 hp)
Opponent is 7+ levels higher: Lionheart (The damage output is raised by 20 hp)
Sub-Ability
Draw
[ subject to approval ]
[ locked ]
[ cooldown: 4 posts ]
Squall may ‘draw’ magick from an opponent that uses spells, taking his pick of any of their stocked magick spells, choosing either to absorb (Stock) an amount that equates to one cast of said spell later on in the thread, or to immediately re-Cast the spell at his opponent. If Cast, the spellcasting does not take up another allocated turn; the Draw-Cast combination would take one action. Arcane magicks can be Drawn from an opponent even if he is still below level 7. However, the spell still retains its original cooldown despite the cooldown from Draw.
E.g. Squall Draws and Casts Tornado. Draw’s cooldown is four posts, but Tornado cannot be used for eight - its original cooldown.
Drawing is only possible if Squall can override the opponents Spirit stat – or in layman’s terms, if the opponent’s HP remaining divided by their level is less than his.
E.g. Facing a level 6 opponent with 75 HP remaining, while Squall is at level 4 with 80 HP remaining...
75 / 6 = 12.5, 80 / 4 = 20, 12.5 < 20
Draw would work.
However, if in the above incident Squall had only 40 HP left...
75/6 = 12.5, 40/4 = 10, 12.5 > 10
Draw would not work.
Successful Formula:
[Opponent HP Remaining] / [Opponent Level] < [User HP Remaining] / [Opponent Level]