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Post by Silvine Vilani on Sept 24, 2011 20:59:26 GMT -5
Silvine Vilani BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
Weaponry [/b] ---- Magical ItemLockedMage Book - Silvine was not born a magical nor physical fighter, but he has incredible vast knowledge of the world around him. He writes down every place he goes to within this book. However, it also has a special property to it. At the start of every battle and unable to change his mind, Silvine will pick a tier. He must have at least one ally (not including himself) and one enemy. When the tier (Physical, Defense, Black Magik, White Magik, Green Magik, Time Magik, Arcane Magik) is chosen, allies gain a +5 damage in that tier as well as -5 damage taken for the same tier. This is stackable (i.e if Evasion is used, the party member will receive 6 less damage.). Passive. Inventory--- Signature AbilitylockedMind Prowess: He is a tactician and works well in battle, telling troops what to do, as well as outside the battle. This represents his tacticianal work during battle. Silvine will order a certain tier to be used on his allies side, for every ally. (i.e if he has two allies, he can order two different tiers - but one for each ally.) If the ally listens, a bonus will be given of +5 more damage and +5 less damage. If the ally chooses a different tier, they will receive no bonus but no penalty. This also implies if the ally uses a signature/sub move, an item, or activate the magical item. However, if the enemy also listens to Silvine, the same bonus will be presented. Applicable only if one tier is called. He may activate this once every other turn, lasting for four turns, and having once per thread cooldown. Sub-Ability The Trained Eye: The area is prominent to the tactician. Everywhere in the world has four different terrain levels. Castle (For those inside a building), Outside (Within a town, but outside buildings), General Wilderness (Forest, Field, etc), and Extreme Wilderness (Mountainous areas, the sky, or the actual ocean).
This will automatically activate when Silvine takes damage. Depending on the terrain depends on the bonus allies, but not Silvine, will obtain.
Castle: 20% Defense bonus. Outside: 10% Defense bonus, 10% Attack bonus General Wilderness: 20% Attack Bonus Extreme Wilderness: 10% Magical Bonus, 10% Magical Resistance
Lasts until the terrain changes (via illusion) or when any ally or enemy has fallen. Once Per thread. Passive.
[/blockquote]
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Post by Silvine Vilani on Sept 24, 2011 21:00:54 GMT -5
This Creature is: LOCKED
Description These were siblings at one point in their life. They were of the Heron folk, an ancient race which protected a forest. However, they were wrongfully accused of killing the King of the time, and their forest was burned. Only two survived, these two siblings from the royal family of Herons. However, the brother was near death, and to save him, the sister forced him into his natural state, a Heron, and tied her soul to his.
Now, lost without a home, her brother, whom was now a part of her and forever in his animal form, wandered with his sister, whom was doomed to stay in her humanoid form, wandered aimlessly through the world of the Arbiters, waiting for one who knows nothing of combat, so they might never see the day of combat, as they had when their home was burned.
History They have sought out Silvine, a man who's intellect is high and knows no weapon nor magic, but they know the man's heart is neither pure nor tainted. They seek to purify the heart of a man who chooses, in a time where combat is needed, to take neither sword nor magic to fight, relying only on what he learns and what he already knows.
Stocked Abilities PLEASE NOTE YOU ARE ONLY ALLOWED FIVE FREE ABILITIES. YOU MUST BUY THE OTHER FIVE FROM THE GIL SHOP. YOU ARE NOT ALLOWED PASSIVES FOR ARBITERS. DELETE THIS SMALL ADDON STARTING WITH 'PLEASE' WHEN POSTING THIS ADDITION.
TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES
- FIRST STOCKED ABILITY HERE
- SECOND STOCKED ABILITY HERE
- THIRD STOCKED ABILITY HERE
- FOURTH STOCKED ABILITY HERE
- FIFTH STOCKED ABILITY HERE
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/li][/ul] Signature AbilityPLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD. Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE. [/blockquote]
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Post by Silvine Vilani on Sept 24, 2011 21:10:58 GMT -5
Silvine Vilani Stocked Abilities Physical - Momentum - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%.
- Lifesiphon - Every time a physical attack lands successfully, the attacker is healed for 10% of the total damage inflicted.
- Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that cast black magick get a 10% spell power boost.
[/blockquote][/li][/ul] Defense - Evasion- Reduces damage taken by 10%.
- Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost.
[/blockquote][/li][/ul] Black Magik [/blockquote][/li][/ul] White Magik [/blockquote][/li][/ul] Time Magik [/blockquote][/li][/ul] Green Magik [/blockquote][/li][/ul] Arcane Magik [/blockquote][/li][/ul]
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