Post by Silvine Vilani on Sept 24, 2011 21:12:33 GMT -5
Mage Book - Silvine was not born a magical nor physical fighter, but he has incredible vast knowledge of the world around him. He writes down every place he goes to within this book. However, it also has a special property to it. At the start of every battle and unable to change his mind, Silvine will pick a tier. He must have at least one ally (not including himself) and one enemy.
When the tier (Physical, Defense, Black Magik, White Magik, Green Magik, Time Magik, Arcane Magik) is chosen, allies gain a +5 damage in that tier as well as -5 damage taken for the same tier. This is stackable (i.e if Evasion is used, the party member will receive 6 less damage.). Passive.
Mind Prowess: He is a tactician and works well in battle, telling troops what to do, as well as outside the battle. This represents his tacticianal work during battle. Silvine will order a certain tier to be used on his allies side, for every ally. (i.e if he has two allies, he can order two different tiers - but one for each ally.) If the ally listens, a bonus will be given of +5 more damage and -5 less damage. If the ally chooses a different tier, they will receive no bonus but no penalty.
This also implies if the ally uses a signature/sub move, an item, or activate the magical item. However, if the enemy also listens to Silvine, the same bonus will be presented. Applicable only if one tier is called. He may activate this once every other turn, lasting for four turns, and having once per thread cooldown.
The Trained Eye: The area is prominent to the tactician. Everywhere in the world has four different terrain levels. Castle (For those inside a building), Outside (Within a town, but outside buildings), General Wilderness (Forest, Field, etc), and Extreme Wilderness (Mountainous areas, the sky, or the actual ocean).
This will automatically activate when Silvine takes damage. Depending on the terrain depends on the bonus allies, but not Silvine, will obtain.
Castle: 20% Defense bonus.
Outside: 10% Defense bonus, 10% Attack bonus
General Wilderness: 20% Attack Bonus
Extreme Wilderness: 10% Magical Bonus, 10% Magical Resistance
Lasts until the terrain changes (via illusion) or when any ally or enemy has fallen. Once Per thread. Passive.
When the tier (Physical, Defense, Black Magik, White Magik, Green Magik, Time Magik, Arcane Magik) is chosen, allies gain a +5 damage in that tier as well as -5 damage taken for the same tier. This is stackable (i.e if Evasion is used, the party member will receive 6 less damage.). Passive.
Mind Prowess: He is a tactician and works well in battle, telling troops what to do, as well as outside the battle. This represents his tacticianal work during battle. Silvine will order a certain tier to be used on his allies side, for every ally. (i.e if he has two allies, he can order two different tiers - but one for each ally.) If the ally listens, a bonus will be given of +5 more damage and -5 less damage. If the ally chooses a different tier, they will receive no bonus but no penalty.
This also implies if the ally uses a signature/sub move, an item, or activate the magical item. However, if the enemy also listens to Silvine, the same bonus will be presented. Applicable only if one tier is called. He may activate this once every other turn, lasting for four turns, and having once per thread cooldown.
The Trained Eye: The area is prominent to the tactician. Everywhere in the world has four different terrain levels. Castle (For those inside a building), Outside (Within a town, but outside buildings), General Wilderness (Forest, Field, etc), and Extreme Wilderness (Mountainous areas, the sky, or the actual ocean).
This will automatically activate when Silvine takes damage. Depending on the terrain depends on the bonus allies, but not Silvine, will obtain.
Castle: 20% Defense bonus.
Outside: 10% Defense bonus, 10% Attack bonus
General Wilderness: 20% Attack Bonus
Extreme Wilderness: 10% Magical Bonus, 10% Magical Resistance
Lasts until the terrain changes (via illusion) or when any ally or enemy has fallen. Once Per thread. Passive.