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Post by Caren Bathory on Oct 8, 2011 7:52:43 GMT -5
[rs=7][atrb=border,0px,true][atrb=cellspacing,0px,true] basics | Caren Bathory feels so good being bad | level :: 1 health :: 100 total fights :: 0 fights won :: 0 fights lost :: 0
| inventory there's no way i'm turning back | Robes of Deceiption --magic item The large black robes that the Sorceress wears are in fact magical. She may use it to tap into her latent shape shifting powers. She may use her robes to transform into any "image" stored in her robes. The image must be a human, or other sentient race. (IE she can change into a moogle, viera, bangaa ect). However to store an image she must get the blood of whomever she wishes to transform into, then perform a ritual fusing the blood to her robes. The ritual is too complicated to be performed in combat. The robes offer no advantage in combat, save from the confusion her shape shifting may cause. Although that can easily be over come by adding things like accessories or other marks to the original person. The image stored is of the person when the ritual is performed, a snap shot in time you could say. Any further changes the person makes will not be changed in Caren's image of the person. Because of the strain the robes place on her own body, Caren must wait two posts in between shape shifting. -- 2 post cool down.
stored images :: Elderly woman - An old, and slightly pudgy, grandma from Caren's home world. Perhaps one of Bathory's most used images, this old woman has a very warm and friendly appearance.
Farmer man - The Elderly woman's son. Tall and lanky with greasy matted black hair. He doesn't look too smart. Witch's Staff --halloween event A special weapon that was made for people who are very skilled in black magic, this staff increases the potency of all black magic spells by 25% and grants you the ability to teleport out of a thread once every 5 threads!
| specials now the pain is my pleasure, cause nothing could measure | Dragon Form -- signature ability Once per thread Countess Bathory may unveil her true form, a sadistic and twisted dragon. By trading away her ability to use magic she gains unparalleled power, or at least she thinks so. Her offense is increased by 50%, and her defense is increased by 25%. However her sub-abilities are not increased by this ability. She may remain in her dragon form for up to four posts. -- Once per thread.
Fire Breath -- sub-ability [locked] Caren can breathe a cone of emerald fire. When in her dragon form it deals 20 damage to the main target, and 15 damage to all others. While in her human form it only deals 10 damage to the main target, and 5 damage to all others. -- 3 post cool down.
Ground Stomp -- sub-ability [locked] By slamming the bottom of her staff, or giant clawed dragon paw on the ground Caren may release a shock wave that often knocks people off their feet or causes them to stumble backwards. In her human form it deals 5 damage to everyone, and decreases their defense by 10% for the next round. In her dragon form it deals 5 damage to everyone, and decreases their defense by 20%. |
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Post by Caren Bathory on Oct 8, 2011 8:02:10 GMT -5
[rs=9][atrb=border,0px,true][atrb=cellspacing,0px,true] arbiter | Briar's Shadow the dark phoenix | | history love is great, love is fine | pending. | specials out of box, out of line | -- signature ability
| stocked the affliction of the feeling, leaves me wanting more | ❧ Fog Fog - A spell that does 5 HP damage to a single target, and inflicts them with the Silence abnormality. - 2 post cool down.
❧ Pain - A spell that does 5 HP damage to a single target, and inflicts them with the Pain abnormality. - 2 post cool down. ❧ Anguish - A crippling, powerful spell, which inflicts Silence, Confuse, Disease, Curse, Venom, Reverse, Sleep, Pain, Blind, Berserk, Slow, and Petrify for a single turn. After this turn, the abnormalities Blind, Silence, and Venom are the only statuses that will remain on the target, for their usual durations. [Must know three additional Green Magick spells] - 8 post cooldown
❧ Faith - Increases the magickal capabilities of a single ally by 25%. Lasts for 3 posts. - 4 post cool down.
❧ Faithra - Increases the magickal capabilities of the entire party by 25%. Lasts for 4 posts. [Must know Faith] - 5 post cool down. |
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Post by Caren Bathory on Oct 8, 2011 8:12:46 GMT -5
[rs=16][atrb=border,0px,true][atrb=cellspacing,0px,true] stocked | Caren Bathory cause i may be bad |
| physical but i'm perfectly good at it |
| defensive i don't care |
| white magic i like the smell of it |
| black magic sticks and stones | ❧ Fire - A basic fire element spell does 5 HP damage to a single enemy - 1 post cool down. ❧ Fira - A slightly more complex spell of the fire element, deals 10 HP damage to a single enemy and 5 HP damage to enemies up to five yards from the target [Must know Fire] - 2 post cool down. ❧ Firaga - A complex spell in the fire element that does 20 HP damage to a single enemy and 10 HP damage to surrounding targets [Must know Fira] - 4 post cool down. ❧ Quake - An earth element spell that deals 10 HP damage to a single enemy, and 5 HP damage to enemies within 10 feet of the target. - 2 post cool down. ❧ Quaka - A stronger spell, this deals 15 HP Earth damage to all enemies [Must know Quake] - 3 post cool down. | time magic may break my bones |
| green magic but chains and whips | | arcane magic excite me! |
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