Post by Dona on Oct 10, 2011 3:01:10 GMT -5
signature ability - grand summon, Ifrit
Ifrit was the first aeon that Dona acquired, and thus one of the most powerful. Dona may call Ifrit to aid her in battle once per thread. Ifrit will jump around the battle field, dealing 10 damage to all foes every turn until he is dismissed. For every post Ifrit is out Dona will gain two exhaustion charges. After five posts Dona will start taking damage from the strain of keeping Ifrit in the battle field. The damage starts at five, and increases by another five every post. So on the fifth turn of having Ifrit out she will take five, the next she will take ten, and the third she will take fifteen and so on. If Ifrit is out for ten or more posts then Dona may consume one of her own actions to use Ifrit's ultimate attack, Hell Fire. Hell Fire deals fire damage to all foes equal to half the damage Dona has taken from strain.
Ifrit, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. -- 2 exhaustion per post - Once per thread
sub-ability - grand summon - Ixion [locked]
By opening a portal of lightning Dona may call Ixion. The thunder steed was the second aeon acquired in her pilgrimage. Ixion charges through the battle field. Although it deals no damage, it does cast hastega on Dona, and slowga on her foes. Ixion results in five exhaustion.
Ixion, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. -- Five exhaustion - Once per thread
sub-ability - grand summon - Shiva [locked]
By calling the goddess of ice, Dona may protect herself and allies. Once Shiva arrives she will cast her cloak towards Dona. The delicate silk object will grow in size to encompass Dona, and her allies. After the cloak touches them, it will dissipate leaving the protect and shell buff on Dona and her allies. Shiva results in five exhaustion.
Shiva, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. -- Five exhaustion - Once per thread
sub-ability - grand summon - Yojimbo [locked, in addition to the basic requirements to unlock Yojimbo, Dona must pray to Yojimbo's fayth.]
The mercenary aeon, Yojimbo safely holds the position of Dona's most powerful grand summon and the weakest. Yojimbo will attack a single foe, but demands pay from Dona. The damage he deals is equal to G x L. Where g is the Gil Modifier, and L is the LP modifier. The Gil Modifier, or G, always starts at 0. Dona may increase it by one for every gil she gives Yojimbo. So if she gives Yojimbo 20 gil, the gil modifier will become twenty, since it starts at zero Dona must give gil to deal damage to Yojimbo. The LP modifier, or L, starts at .50. For everyone 1 lp she gives to Yojimbo, the LP modifier will be increased by .15. The only limit to Yojimbo's damage is Dona's wallet. Yojimbo results in seven exhaustion.
Yojimbo, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. -- Seven exhaustion. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. - Once per thread
feather headband -- magic item
The feathered headband that Dona wears at all times is actually a powerful magic item. When she falls below 25% of her max hp, a vortex of glowing feathers encompasses her. This shield like body decreases all damage she takes by 50%. This bonus may not be dispelled, but is removed if Dona's hp rises above 25%. This magic item acts as a passive ability.
Ifrit was the first aeon that Dona acquired, and thus one of the most powerful. Dona may call Ifrit to aid her in battle once per thread. Ifrit will jump around the battle field, dealing 10 damage to all foes every turn until he is dismissed. For every post Ifrit is out Dona will gain two exhaustion charges. After five posts Dona will start taking damage from the strain of keeping Ifrit in the battle field. The damage starts at five, and increases by another five every post. So on the fifth turn of having Ifrit out she will take five, the next she will take ten, and the third she will take fifteen and so on. If Ifrit is out for ten or more posts then Dona may consume one of her own actions to use Ifrit's ultimate attack, Hell Fire. Hell Fire deals fire damage to all foes equal to half the damage Dona has taken from strain.
Ifrit, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. -- 2 exhaustion per post - Once per thread
sub-ability - grand summon - Ixion [locked]
By opening a portal of lightning Dona may call Ixion. The thunder steed was the second aeon acquired in her pilgrimage. Ixion charges through the battle field. Although it deals no damage, it does cast hastega on Dona, and slowga on her foes. Ixion results in five exhaustion.
Ixion, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. -- Five exhaustion - Once per thread
sub-ability - grand summon - Shiva [locked]
By calling the goddess of ice, Dona may protect herself and allies. Once Shiva arrives she will cast her cloak towards Dona. The delicate silk object will grow in size to encompass Dona, and her allies. After the cloak touches them, it will dissipate leaving the protect and shell buff on Dona and her allies. Shiva results in five exhaustion.
Shiva, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. -- Five exhaustion - Once per thread
sub-ability - grand summon - Yojimbo [locked, in addition to the basic requirements to unlock Yojimbo, Dona must pray to Yojimbo's fayth.]
The mercenary aeon, Yojimbo safely holds the position of Dona's most powerful grand summon and the weakest. Yojimbo will attack a single foe, but demands pay from Dona. The damage he deals is equal to G x L. Where g is the Gil Modifier, and L is the LP modifier. The Gil Modifier, or G, always starts at 0. Dona may increase it by one for every gil she gives Yojimbo. So if she gives Yojimbo 20 gil, the gil modifier will become twenty, since it starts at zero Dona must give gil to deal damage to Yojimbo. The LP modifier, or L, starts at .50. For everyone 1 lp she gives to Yojimbo, the LP modifier will be increased by .15. The only limit to Yojimbo's damage is Dona's wallet. Yojimbo results in seven exhaustion.
Yojimbo, like all of Dona's abilities is a Grand Summon. Grand Summons are powerful, and take a lot out of the user. While a grand summon is in effect, Dona may not use any other grand summon or her arbiter. Furthermore if she has any exhaustion, which is gained by using a grand summon ability, she may not use any grand summoner or her arbiter. If Dona faints then her grand summon will be dismissed, with it all linger effects (like buffs) shall be removed. Exhaustion may be reduced by any ability that can reduce the cool downs of signature abilities or sub-ability cool downs. -- Seven exhaustion. In addition to this if a grand summon is taken by a player, Dona may still use her grand summon with out interfering with the arbiter. However she may not use the grand summon while both her and arbiter is summoned in the same thread, or if the arbiter has been defeated. - Once per thread
feather headband -- magic item
The feathered headband that Dona wears at all times is actually a powerful magic item. When she falls below 25% of her max hp, a vortex of glowing feathers encompasses her. This shield like body decreases all damage she takes by 50%. This bonus may not be dispelled, but is removed if Dona's hp rises above 25%. This magic item acts as a passive ability.