|
Post by neku on Jun 14, 2011 19:12:55 GMT -5
Neku Sakuraba BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 2
Weaponry [/b] Pins: Neku attacks uses pins. Each pin does a different effect and can even upgrade. When they upgrade, Neku can still use the stocked ability. Magical ItemPlayer Pin: This item allows Neku to go from the UG to the RG (RG is where everyone else is outside Joshua and a few others). UG he is unseen by all but Joshua, Reapers, and others that can see 'ghosts'. However, though invisible, he can't attack or talk to the people in the RG in the UG and vise versa. Inventory---- Signature AbilityBond of Friends: Neku has made three people his partners, Shiki, Beat, and Joshua. If either of those three people are within the thread, he can performance a special attack. However, in sacrifice, Neku must use both of his slots for attack (meaning, the only move that can be used during the post) and can not attack in the next turn. This move does 30 damage to all. 5 post cooldown. Sub-Ability
LOCKED
Finishing Combo: When the opponent has reached less than 20 HP, Neku will summon a beam of light from his hand and 'paint' the Player Pin's symbol on the enemy will less than 20 HP. It will instantly knock their HP to 1. However, if Neku uses this move and the opponent has more than 20 HP left, this move will deal 10 damage to both Neku and the opponent. Takes up his two action slots for the turn. 4 post cooldown.
|
|
|
Post by neku on Jun 14, 2011 19:13:24 GMT -5
[/IMG][/center] Mint The Killer Cat This Creature is: LOCKED
Description Though the above is a siamese cat, Mint actually has a deformed face, due to a severe head trauma after being beaten by her previous 'owner'. It is described to be a horrible sight to see.
History Mint lived in a very poorly managed animal shelter. One day, her 'owner' decided to randomly beat her up. She escaped him, but without horrible injury. Nami Kamishiro found Mint and tried to treat her, but, as Nami put it, she simply disappeared. Mint died that day, but her hate for humans, but Nami, is so strong that her ghost lives on...
She wants to KILL everyone.
Stocked Abilities
TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES
- FIRST STOCKED ABILITY HERE
- SECOND STOCKED ABILITY HERE
- THIRD STOCKED ABILITY HERE
- FOURTH STOCKED ABILITY HERE
- FIFTH STOCKED ABILITY HERE
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/li][/ul] Signature AbilityPLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD. Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE. [/blockquote]
|
|
|
Post by neku on Jun 14, 2011 19:22:06 GMT -5
NEKU SAKURABA Stocked Abilities PHYSICAL - [D+B - Pin 011] Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that specializes in Black magic get a 10% spell power boost.
- [Natural Puppy - Pin 034] Momentum - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%.
[/li][/ul] [/blockquote] DEFENSE - [Pop Pendulum - Pin 029] Counter - Doubles damage dealt after taking damage.
[/blockquote][/li][/ul] BLACK MAGIK - [Ice Flow - Pin 001] Blizzard - A basic spell that deals an 5 amount of damage to all enemies - 1 post cooldown
- [Earth Shake - Pin 005] Quake - An earth element spell that deals 10 damage to a single enemy, and 5 to enemies within 10 feet of the target. - 2 post cooldown
- [Sexy D - Pin 006] Aero - A wind element spell that does 10 damage to all enemies - 3 post cooldown
[/blockquote][/li][/ul] WHITE MAGIK - [Blown Kiss - Pin 010] Cure - A basic healing spell that heals for an 5 amount of damage. - 1 post cooldown
- [Love Me Tether Pin 031] Armor Break - Decrease the physical defense of an enemy by 25% for three turns.- 4 post cooldown
[/blockquote][/li][/ul] TIME MAGIK -
[Straitjacket Pin 009] Stop - Immobilizes the target and inflicts the Stop aliment upon a single enemy for the duration of one turn. – 4 post cooldown - 35 LP
[/blockquote][/li][/ul]
|
|
|
Post by neku on Jun 21, 2011 22:17:04 GMT -5
Using 15 LP for:
Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that specializes in Black magic get a 10% spell power boost. - Costs 15 LP
|
|
|
Post by neku on Jun 29, 2011 7:24:53 GMT -5
Using 15 LP for:
Counter - Doubles damage dealt after taking damage. - Costs 15 LP
|
|
|
Post by neku on Aug 7, 2011 19:29:37 GMT -5
Using 20 LP for:
Armor Break - Decrease the Defense of an adversary by a quarter for three turns. If opponent is more than 20 points superior to user in Strength, the duration is reduced to a single turn. - 2 post cooldown - 20 LP
|
|
|
Post by neku on Aug 19, 2011 5:47:23 GMT -5
Using 15 LP for:
Momentum - Every time an attack lands successfully the attacker is granted an attack power boost of 10%. - Costs 15 LP
|
|