Post by lulu on Jul 10, 2011 11:02:59 GMT -5
SELPHIE TILMITT
[Zone] Our plan is to...
[Selphie] ...Blow it to smithereens with a rocket launcher!?
[Zone] Our plan is to...
[Selphie] ...Blow it to smithereens with a rocket launcher!?
Total Fights: Zero.
Fights Won: Zero.
Fights Lost: Zero.
Level: One.
Fights Won: Zero.
Fights Lost: Zero.
Level: One.
Weaponry -- nunchaku[/color]These simple & large nunchaku are clearly a beginners weapon. It can pack a pretty good punch, regardless of the person's experience level. Selphie's nunchaku consist of two long red poles attached together with a metal chain. Due to Selphie's line of work these nunchaku are rather bland, instead of looking pretty they have been built for durability and combat.
Magical Item -- solomon's ringSelphie usually wears a silver necklace around her neck. On this thin chain piece of jewelry is a sterling silver ring. The ring features a small train in the center, wrapping in on itself. Unbeknownst to the SeeD agent, the ring is the one and only Solomon's Ring, which once adorned a rather powerful noble's finger centuries ago. The noble, who's true name has been lost to the sands of time, was said to command the very powers of death itself. Selphie inherited Solomon's Ring from her Grandfather, incidentally Papa Tilmitt purchased Solomon's Ring at a yard sale. Selphie may draw on the latent powers of the ring to boost her strength by a tenth of her total for a round. However this comes at a price, she must pay one tenth of her total health to activate this. Selphie may use the rings ability up to three times per use, each use increases the health cost by five percent. So using the ring twice would cost twenty-five percent of her total health for a twenty percent boost to her health, and using it three times would cost fifty-five percent of her total health for a thirty percent boost to her strength. - 1 post cooldown.
Signature Ability -- Slots
[cs=3] Slot Chances1 - 33 Vigor33% 34 - 66 Haste33% 67 - 99 Cure33% 100 Placeholder1%
When Selphie falls below 30% health she may use Slots. Slots is a magic ability, and probably one of her strongest abilities. Upon casting a three large white slot reels appear above her head. Each one is imprinted with various pictures and archaic symbols that glow with magic. On Selphie's command each reel will stop, allowing her to cast any spell imprinted on the reel. She must cast all three spells. Casting a spell through slots does not effect the actual spells cool down, and a spell can still show up in slots even if it's on cool down. Spells that Selphie does not know may end up on slots, her level effects which spells are available in slots. Furthermore all spells that Selphie knows will always be available in slots. All spells have an equal chance of showing up, unless otherwise stated. Once per use Selphie may try her luck again, and has the option to reroll. If she rerolls she may not take any other action for the rest of the post. Instead casts her three new spells at the start of her next post. An RNG will be used to generate three numbers between one and a hundred which decides the spells, screen shots will be taken and linked in the post. - 10 post cooldown
[cs=2] Spells Available in SlotsLevel 1 All spells that Selphie knows, and Placeholder Level 2 Fire, Blizzard, Thunder, Cure Level 3 Water, Haste, Slow, Bio Level 4 Aero, Quake, Esuna, Cheer Level 5 Protect, Shell, Cura, Reflect Level 6 Rapture, Wall, Full-Cure Level 7 Fira, Blizzara, Thundara, Raise Level 8 Hastega, Slowga, Firaga, Thundaga, Blizaga Level 9 Waterga, Aeroga, Quakga, Death Level 10 Curaga, Revive, Restoration, Undo Level 11 Flare, Reversal, Anguish, Graviga Level 12 Freeze, Spark Level 13 Tornado, Flood Level 14 Holy, Ultima Level 15 Meteor, Nova
Unique Spells
Four spells are only available to Selphie via slots. These spells are Rapture, Full-Cure, and Wall.
Rapture
A powerful spells that inflicts severe holy damage. Anyone who faints to Rapture grows large white wings, which carry them away, anyone carried away by the wings may not be revived for the rest of the battle. Rapture always has a 1% chance of appearing the reels.
Full-Cure
This white magic spell full heals, revives, and removes all status aliments of the entire party. Full-Cure always has a 1% chance of appearing on the reels.
Wall
A green magic spell that casts protect and shell on the entire party. The chance for Wall to show up is 1%.
Placeholder
Not everything divides into 100 evenly. To make up for this Selphie always knows Placeholder. Placeholder simply takes up the empty space so there is no decimals when figuring out the percentage for Slots. If Placeholder is rolled, then Selphie will reroll that reel for free. However that reel may not reroll a Full-Cure, Rapture, or Wall. (The 3% taken away from the three instead becomes an extra 3% for Placeholder). For example if Selphie was level 6 and had 20 spells available for slots then Rapture, Wall, and Full-Heal would each have a 1% chance. The other 17 spells would have a 5% chance of showing up on the reels. However this only adds up to 88%, thus Placeholder would have a 12% chance of showing up.
Sub-Ability
Locked.[/blockquote]