Post by faye on Jul 18, 2011 21:31:05 GMT -5
Aurelis Sien Faye
BATTLE STATISTICS AND INFORMATION
BATTLE STATISTICS AND INFORMATION
Total Fights: 2[/b]
Fights Won: 0
Fights Lost: 0
Level: 4
Weaponry
Heartseeker
Futuristic-looking and engraved with strange symbols, Heartseeker is a handgun of mysterious working made presumably by an ancient civilization of Pulse, found by Faye in an Ark. It's technology is extremely advanced even for the standards the more developed worlds, it's functioning completely different from most firearms since it doesn't use gunpowder to fire it's bullets.
For what the Aurelian Weaponmasters have been able to decipher, the gun is packed with miniature projectiles approximatively the size of a grain of sand, which are fired using Time-Space Magick. When one pulls the trigger, the bullets are put through a dense block of metal, their mass decreased by the Magick integrated into the weapon, and fired at supersonic speeds causing great damage to the target. Since the bullets are so small, Heartseeker stores almost an infinite number of them and thus never runs out of ammo nor needs to be reloaded.
Magical Item
ECHO gloves
This set of black fingerless gloves are a replica of those wore by Aurelis Tiel Auric, who made this pair for Faye when he got tired of her protests that using other people's Magick against them was 'lame'. When presented with them, Faye's opinion on the subject changed unexpectedly. Their working is a complete mystery to Faye, who doesn't have a desire to find out as long as they function and wouldn't be able to understand it even if she cared to ask. Besides redirecting Magick, this gloves have extra padding on their palms to help keep a better grip of one's weapon, they have reinforced knuckles in case you feel like punching someone and they just look painfully cool. Auric has also further modified this pair so they may be used by non-Gifted Ones..
Ruby Effect
Using the ECHO gloves enables the wearer to redirect or reflect any magic towards a different target, be it ally, enemy or environment. The new target is hit with the exact same strength as if the original caster had launched it against them instead, afflicting them with the same damage and passive abilities that would normally apply.
[Cooldown: X + 1, where X is the base cooldown of the magic being redirected][Active][Magical]
Signature Ability
SLAYER
Faye can enter into a state of contained aggression, focusing her battle-rage to augment her senses and empower her attacks. In this state her agility, speed and reflexes are augmented, as well as her senses of perception, allowing her to see attack opportunities that others would miss and make the most out of every opening. As her powers grow, a blue aura appears around her body when this technique is used, as she's actually using magic to enhance her physique.
Slayer is a sustained mode, like Guard. When activated, Faye gains the ability to deliver a counterattack every time she's targeted with a hostile ability. Each Deadly Reflex attack deals Weak damage, moving up a tier each five levels she obtains (Moderate at level five (100 posts), Heavy at level ten (250 posts) and Significant at level fifteen (500 posts)), though as long as Slayer is on Faye can't cast any sort of spells from any school (magic-based Physical Techniques being excluded).
[Cooldown: 2, after turned off][Active (ON/OFF)][Physical/Magical]
Sub-Ability
Contain
Faye is deadly when fighting on her own, but she's even more dangerous in a group. Using this technique the Scout picks a particularly dangerous enemy and overwhelms them, preventing them from attacking anyone other than her and maneuvering around them expertly so they don't see her allies' attacks until the last moment.
When Contain is activated Faye picks a foe, and as long as it is active both Faye and the target can only use abilities on each other; if the foe used any attacks or abilities just before Faye activates Contain, they're redirected to her. While under the effects of Contain, damage caused to the target by Faye's allies is doubled.
[Cooldown: 2, after turned off][Active (ON/OFF)][Physical]
Sub-Ability
Onslaught
While she usually keeps her battle-rage in check, Faye can choose to let it loose to unleash a barrage of attacks against her foes. Her speed and reflexes are augmented even further, the blue aura around her body turning a deep red, though she can usually only concentrate on one target at a time and she loses much of her ability to reason. This is typically a last resort move or a finishing attack.
Faye picks a foe when this mode is activated, and as long as Onslaught in on effect Faye attacks them three times each post, though she's unable to use any other ability. Each attack deals the same damage as Deadly Reflex - that is, Weak at first and moving up one tier every five levels. Both Slayer and Contain must be on before Onslaught is activated.
[Cooldown: 5, after turned off][Active (ON/OFF)][Physical/Magical]
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