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Post by sirjecht on Sept 13, 2011 16:08:27 GMT -5
Jecht BATTLE STATISTICS AND INFORMATION Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
Weaponry [/b] Jecht wields a sword that stands nearly as tall as he does. The handle is in the form a T with a two foot long chain attached to the handle guard. The blade is similar in appearance to a broadsword, however at the tip of the blade there are two points that form a sort of triangle. There is also some dolphin looking decorations on either side of the sword. Magical ItemNone as of yet. InventoryNothing purchased. Signature AbilityBrutal Blitzer: Jecht is a man that wants to attain victory in basically everything he partakes in. Be it Blitzball, a good fight, or just your everyday job he will strive for victory. This being so, in a fight, whenever he takes damage he will redouble his efforts for victory. This comes out too a 10% bonus in any physical attack for each turn damage has been inflicted upon him(up to a max of 100% bonus damage). However, due to his pride as a man and winning battles on his own, any time he is healed from the damage he's taken the bonus will go down. This decrease is equal to a negative 10% (down to the 0% it started with). Sub-Ability Not high enough level.
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Post by sirjecht on Sept 13, 2011 16:34:26 GMT -5
Yojimbo The Stolen Mercenary This Creature is: LOCKED.
Description Yojimbo is an aeon of a legendary solder, thus his appearance takes on such a look. Appearing as a robed figure with many Japanese styles upon himself, he and his dog Daigoro join Jecht on the battlefield. He wields many different weapons depending on the situation.
History Yojimbo is a fayth that was stolen from the temple he was originally occupying. This was because people didn't want the summoners to become sacrifices for the Final Aeon. Jecht relates to this summon because they both have amazing sword fighting abilities, and they can both be considered the best of the best.
Stocked Abilities PLEASE NOTE YOU ARE ONLY ALLOWED FIVE FREE ABILITIES. YOU MUST BUY THE OTHER FIVE FROM THE GIL SHOP. YOU ARE NOT ALLOWED PASSIVES FOR ARBITERS. DELETE THIS SMALL ADDON STARTING WITH 'PLEASE' WHEN POSTING THIS ADDITION.
TECHNIQUE NAME (PHYSICAL, DEFENSIVE, ETC) ABILITIES
- FIRST STOCKED ABILITY HERE
- SECOND STOCKED ABILITY HERE
- THIRD STOCKED ABILITY HERE
- FOURTH STOCKED ABILITY HERE
- FIFTH STOCKED ABILITY HERE
MAKE SURE TO MAKE SEPARATE LISTS BY THE TYPE OF TECHNIQUE! FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/li][/ul] Signature AbilityPLEASE BEFORE ADDING IN HERE, POST THIS IN A THREAD IN THE SUMMON ABILITY BOARD. Sub-Ability UNLOCKED BY BUYING AN UPGRADE, PLEASE POST IN THE SUMMON ABILITY FORUM BEFORE POSTING HERE. [/blockquote]
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Post by sirjecht on Sept 13, 2011 17:29:42 GMT -5
The Magnificent Sir Jecht! Stocked Abilities PHYSICAL ABILITIES - Momentum - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%.
- Merciless - Upon being reduced to critical status, the user will do 25% more damage per attack than normal.
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown
- Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown
[/blockquote][/li][/ul] DEFENSIVE ABILITIES - Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost.
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGICK FFFFFF FOR WHITE MAGICK 00BFFF FOR TIME MAGICK 00FF00 FOR GREEN MAGICK 8B008B FOR ARCANE MAGICK
[/blockquote][/li][/ul]
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