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Post by John Doe on Nov 9, 2011 3:04:10 GMT -5
John Doe BATTLE STATISTICS AND INFORMATION
[hp=100/100]
Total Fights: 0 Fights Won: 0 Fights Lost: 0 Level: 1
Weaponry[/b] - "Interfector"
- An unknown greatsword found by John Doe post his awakening inside his armor. A weapon that looks like totally battered and worn out, since some parts of the blade are cracking, even broken. However, despite the doubting appearance, this greatsword still sharp and durable enough for him to be wielded. If measured roughly, it's about 6 feet in length, almost as tall as John does. It's also a bit wide, having 3 feet in width makes this sword big enough to be double-used as a shield.
Magical ItemInventorySignature AbilitySub-Ability- Subject to Approval [Unlocked at level 4]
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Post by John Doe on Nov 9, 2011 3:08:29 GMT -5
[[-Summon Info Not Available-]]
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Post by John Doe on Nov 9, 2011 3:33:40 GMT -5
JOHN DOE Stocked Abilities
PHYSICAL
- Double Cut - The user is allowed an additional regular attack. [Active]
[/blockquote] DEFENSIVE - Guard - The defense of the user is increased by 50%, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown [Active]
- Empowered Guard - Guard also adds another 50% bonus to your physical and magical defenses [Must know Guard to learn this ability]. [Passive]
- Impenetrable - The user becomes invulnerable to damage, however they are incapable of dealing damage. The duration can be up to four posts - 5 post cooldown
[/blockquote] [/size]
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