Post by Larsa Ferrinas Solidor on Jun 10, 2011 16:51:36 GMT -5
Magical Item
MANUFACTED NETHICITE
(subject to approval)
An unusual type of magicite that absorbs magicks rather than produces them. As opposed to deifacted nethicite - the Dawn, Dusk, and Midlight Shards - manufacted nethicite is, as its name implies, manufactured by men. Mainly it is produced for the purpose of powering airships, enabling them to fly over jagd - Mist-heavy sections of land, previously impossible to navigate by means of ordinary magicite. However, small pieces like these are considered protection charms.
Once per thread, this chunk of manufacted nethicite may be used to absorb an offensive magick spell of any level, without recoil.
Signature Ability
CONCURRENCE: LUMINESCENCE
(as seen here)
(subject to approval)
If Larsa's three Quickenings are used all at once, in the same turn (possible through the use of Haste), this Quickening Concurrence will occur. Resembling a coalescence of multiple white threads and beams, the non-elemental magick shockwave hits all enemies for moderate damage to top off the Quickening chain. Technically, the Concurrence does not possess a cooldown, as it can only be activated when all three Quickenings are chained.
MANUFACTED NETHICITE
(subject to approval)
An unusual type of magicite that absorbs magicks rather than produces them. As opposed to deifacted nethicite - the Dawn, Dusk, and Midlight Shards - manufacted nethicite is, as its name implies, manufactured by men. Mainly it is produced for the purpose of powering airships, enabling them to fly over jagd - Mist-heavy sections of land, previously impossible to navigate by means of ordinary magicite. However, small pieces like these are considered protection charms.
Once per thread, this chunk of manufacted nethicite may be used to absorb an offensive magick spell of any level, without recoil.
Signature Ability
CONCURRENCE: LUMINESCENCE
(as seen here)
(subject to approval)
If Larsa's three Quickenings are used all at once, in the same turn (possible through the use of Haste), this Quickening Concurrence will occur. Resembling a coalescence of multiple white threads and beams, the non-elemental magick shockwave hits all enemies for moderate damage to top off the Quickening chain. Technically, the Concurrence does not possess a cooldown, as it can only be activated when all three Quickenings are chained.
Sub-Ability
LEVEL 1 QUICKENING: LUNAR RISING
(subject to approval)
(locked)
Larsa's first level Quickening. The sequence involves an illusion of a full moon, rising and pulling the ocean tide with it to envelop the battlefield - in actuality, the damage dealt is non-elemental, but magickal in nature. Lunar Rising deals significant damage to its direct target, and heavy damage to all surrounding enemies. The Quickening has a five post cooldown.